Final Fantasy VII Remake: Barret - Ulepszenia i umiejętności broni
Aktualizacja:
Na tej stronie poradnika do gry Final Fantasy VII Remake znajdziesz spis wszystkich ulepszeń do broni Baretta - jednej z grywalnych postaci. Warto tutaj zaznaczyć fakt, że wraz z wyższymi poziomami, broń otrzymuje nowe umiejętności, dzięki czemu postać znacznie zyskuje na sile.

Gatling Gun
Gatling Gun Core (koszt ulepszeń 4 SP):
- Attack Power +5
 - Magic Attack Power +5
 - Max HP +100
 - New Materia Slot
 
Gatling Gun Sub-Core I (koszt ulepszeń 6 SP):
- Attack Power +5
 - Magic Attack Power +5
 - Defense +4
 - Magic Defense +4
 - Max HP +100
 - New Materia Slot
 
Gatling Gun Sub-Core II (koszt ulepszeń 8 SP):
- Attack Power +8
 - Magic Attack Power +8
 - Max HP +150
 - Max MP +5
 - Overcharge Damage 10% Boost
 - New Materia Slot
 
Gatling Gun Sub-Core III:
- Attack Power +12
 - Magic Attack Power +12
 - Defense +5
 - Magic Defense +5
 - Max HP +200
 - New Materia Slot
 
Gatling Gun Sub-Core IV:
- Attack Power +14
 - Magic Attack Power +14
 - Max HP +200
 - Max MP +8
 - Limit Break Damage 5% Boost
 - New Materia Slot
 
Gatling Gun Sub-Core V:
- Attack Power +14
 - Magic Attack Power +14
 - Max HP +200
 - Max MP +8
 - New Materia Slot Connection
 - New Materia Slot Connection
 - New Materia Slot
 
Light Machine Gun Core
Light Machine Gun Core (koszt ulepszeń 4 SP):
- Magic Attack Power +6
 - Defense +5
 - Max HP +150
 - New Materia Slot
 
Light Machine Gun Sub-Core I (koszt ulepszeń 6 SP):
- Attack Damage 5% Boost
 - Physical Damage Reduction 10% when Guarding
 - Buff Duration 10% Boost
 - Debuff Resistance +5
 
Light Machine Gun Sub-Core II (koszt ulepszeń 8 SP):
- Attack Power +6
 - Magic Attack Power +6
 - Defense +8
 - Max HP +200
 - Magic Attack Power +5 with High HP
 - Physical Defense +5 with High HP
 
Light Machine Gun Sub-Core III:
- Attack Power +6
 - Attack Power +6
 - Magic Attack Power +8
 - Magic Attack Power +8
 - Limit Break Damage 5% Boost
 - New Materia Slot
 
Light Machine Gun Sub-Core IV:
- Attack Power +10
 - Magic Attack Power +10
 - Magic Attack Power +10
 - Stagger Siphon
 - New Materia Slot
 - New Materia Slot Connection
 
Light Machine Gun Sub-Core V:
- Attack Power +12
 - Magic Attack Power +12
 - Elemental Damage 5% Boost
 - Healing Spells MP Cost Reduction 20%
 - Reprieve
 - New Materia Slot
 - New Materia Slot Connection
 
Big Bertha
Big Bertha Core:
- Attack Power +8
 - Magic Attack Power +10
 - Max HP +250
 - Max HP +250
 - Max HP +250
 - New Materia Slot
 
Big Bertha Sub-Core I:
- Attack Power +5 with High HP
 - Magic Attack Power +5 with High HP
 - Physical Defense +10 with Low HP
 - Magic Defense +10 with Low HP
 - Trade-Off
 - Self-Healing 50% Boost with Low HP
 
Big Bertha Sub-Core II:
- Attack Power +10
 - Attack Power +10
 - Magic Attack Power +10
 - Max HP +250
 - Limit Break Damage 5% Boost
 - Limit Break 5% Boost with Low HP
 - New Materia Slot
 - New Materia Slot Connection
 
Big Bertha Sub-Core III:
- Attack Power +10
 - Attack Power +10
 - Magic Attack Power +12
 - Max HP +250
 - Elemental Defense 5% Boost
 - New Materia Slot
 - New Materia Slot
 
Steel Pincers
Steel Pincers Core:
- Fire Damage 5% Boost
 - Ice Damage 5% Boost
 - Lightning Damage 5% Boost
 - Wind Damage 5% Boost
 - Elemental Materia Damage 10% Boost
 - Inflicted Debuff Duration 10% Boost
 
Steel Pincers Sub-Core I:
- Attack Power +12
 - Magic Attack Power +8
 - Max MP +8
 - New Materia Slot
 - New Materia Slot Connection
 - New Materia Slot Connection
 
Steel Pincers Sub-Core II:
- Attack Power +16
 - Magic Attack Power +14
 - Max MP +10
 - Max MP +10
 - MP Regeneration 50% Boost
 - New Materia Slot Connection
 - New Materia Slot
 - New Materia Slot
 
Steel Pincers Sub-Core III:
- Attack Power +16
 - Attack Power +16
 - Magic Attack Power +12
 - Magic Defense +5 with High HP
 - Attack Spells MP Cost Reduction 20%
 - Healing Spells MP Cost Reduction 20%
 - Magic 20% Boost with Full MP
 
Wrecking Ball
Wrecking Ball Core:
- Attack Power +6
 - Attack Power +6
 - Magic Attack Power +6
 - Attack Damage 5% Boost
 - ATB Charge Rate 10% Boost
 
Wrecking Ball Sub-Core I:
- Buff Duration 10% Boost
 - Magic Damage Reduction 10% when Guarding
 - Crippling Damage 10% Boost
 - New Materia Slot
 - New Materia Slot
 
Wrecking Ball Sub-Core II:
- Attack Power +8
 - Attack Power +8
 - Attack Power +8
 - Magic Attack Power +8
 - Limit Break Damage 5% Boost
 - Bloodsucker
 - Stagger Siphon
 - Weapon Ability Critical Hit Rate 10% Boost
 
Wrecking Ball Sub-Core III:
- Attack Power +8
 - Attack Power +8
 - MP Regeneration 10% Boost
 - Reprieve
 - New Materia Slot Connection
 - New Materia Slot Connection
 
EKG Cannon
EKG Cannon Core:
- Magic Attack Power +10
 - Max HP +300
 - Critical Hit Rate 10% Boost
 - Critical Hit Damage 10% Boost
 
EKG Cannon Sub-Core I:
- Weapon Ability Critical Hit Rate 10% Boost
 - Critical Hit Rate 50% Boost with Low HP
 - Physical Defense +10 with Low HP
 - Magic Defense +10 with Low HP
 - New Materia Slot
 
EKG Cannon Sub-Core II:
- Attack Power +10
 - Magic Attack Power +15
 - Max HP +350
 - Attack Damage 5% Boost
 - Overcharge Damage 10% Boost
 - Critical Hit Damage 10% Boost
 - New Materia Slot
 - New Materia Slot
 
EKG Cannon Sub-Core III:
- Attack Power +10
 - Magic Attack Power +15
 - Critical Hit Rate 50% Boost with Low HP
 - Bloodsucker
 - Reprieve
 - New Materia Slot
 
0
- Final Fantasy VII Remake - poradnik do gry
- Final Fantasy VII Remake: Poradnik do gry
	
- Final Fantasy VII Remake: Ekwipunek
		
- Final Fantasy VII Remake: Wszystkie bronie, spis
 - Final Fantasy VII Remake: Umiejętności broni - zdobywanie; SP, jak wybrać
 - Final Fantasy VII Remake: Umiejętności broni - resetowanie; koszt
 - Final Fantasy VII Remake: Cloud - ulepszenia i umiejętności broni
 - Final Fantasy VII Remake: Barret - Ulepszenia i umiejętności broni
 - Final Fantasy VII Remake: Tifa - Ulepszenia i umiejętności broni
 - Final Fantasy VII Remake: Aerith - Ulepszenia i umiejętności broni
 
 
 - Final Fantasy VII Remake: Ekwipunek
		
 
 - Final Fantasy VII Remake: Poradnik do gry
	
 
Komentarze czytelników
szumi jawor Centurion
Tysiąc lat temu zapowiedzieli, Square pobiło CD Projekt.
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