Icewind Dale: Meele weapons #2
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Two Handed Axe of Greater Phasing +2 This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe. STATISTICS: Damage: 1D10 +2 THAC0: +2 bonus Damage type: Slashing Special: 15% chance of target being Phased 25% chance +1D4 cold damage Weight: 10 Speed Factor: 9 Proficiency Type: Axe Type: 2-handed Not Usable By: Druid Cleric Mage Thief |
Bastard Sword of Action +1 Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +1 THAC0: +1 Damage type: Slashing Special: 1 extra attack per round Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid |
Bastard Sword +3: Defender Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +3 THAC0: +3 Damage type: Slashing Armor Class Bonus: 2 Resistance Bonuses: +10% Slashing Resistance +10% Piercing Resistance +10% Crushing Resistance +10% Missile Resistance +1 to all saving throws Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Doom Halberd +3 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +3 THAC0: +3 Damage type: Piercing Special: 50% chance +2D3 fire damage 15% chance target is Stunned Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Druid Cleric Mage |
Bastard Sword +2: Conflagaration Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +2 THAC0: +2 Damage type: Slashing Special: 10% Chance a 5HD Fire Ball is released Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Great Halberd +4 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +4 THAC0: +4 Damage type: Piercing Special: 50% chance +2D3 acid damage Resistance Bonus: +10% Magic Resistance Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Druid Cleric Mage |
Bastard Sword +3: Incinerator Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +3 THAC0: +3 Damage type: Slashing Special: 50% chance +1D8 fire damage 10% chance target is Stunned Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
High Quality Two Hand Long Sword The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1D10 THAC0: +1 Damage type: Slashing Weight: 15 Speed Factor: 10 Proficiency Type: Great Swords Type: 2-handed Not Usable By: Druid Cleric Mage |
Puny's Poker Puny was the smallest goblin of one of the most pathetic goblin tribes know to ever exist. Although short, he made up for his lack of height in his cleverness. During a goblin raid of a merchant caravan, he found a magic spear within one of the wagons. He took the spear and made some modifications that would inflict deeper wounds upon striking its target. STATISTICS: Damage: 1D6 +3 THAC0: +3 Damage type: Piercing Weight: 5 Speed Factor: 6 Proficiency Type: Spear Type: Spear Not Usable By: Cleric Thief Mage |
Cairn Blade Named for its ability to lay warriors low, the Cairn Blade was used by the mercenary Adal Kerrn. Kerrn was a skilled heavy infantryman. He and his company, Kerrn's Breakers, hired themselves out to all sorts of warlords, bandits, wizards, and religious leaders. They were typically placed at the front of the battlefield where they would intercept charging heavy cavalry units and break their formation. Kerrn died in 1054 DR when he accidentally killed the horse of a heavily armored foe. The horse fell on top of Kerrn, killing him. In the madness of the battle that followed, most of his comrades were routed. Though Kerrn's body was never found, the group that had employed him at the time, the church of Helm, recovered his distinctive sword. STATISTICS: Damage: 1D10 +4 THAC0: +4 Damage type: Slashing Weight: 20 Speed Factor: 6 Proficiency Type: Great Sword Type: 2-handed Not Usable By: Druid Cleric Mage Thief |
The Celebrant's Blade This beautiful axe was carefully made by Briath Silverhand, a master craftsman and devoted worshipper of Moradin. Briath created the weapon to celebrate the completion of a glorious monument to his god, the father of the dwarven race. He placed it in the monument should a hero need it to liberate Dorn's Deep at some future date. STATISTICS: Damage: 1D8 +4 THAC0: +4 Damage Type: Slashing Weight: 5 Speed Factor: 3 Proficiency Type: Axe Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Turodahel Crafted in 1021 DR for the warrior Makael the Lean, Turodahel has a bloody military history. Makael was a mercenary who sold his services to anyone with the right amount of coin. Shrewd and crafty by reputation, Makael applied his skills and the power of Turodahel carefully for over three decades. It wasn't until after Makael died of a magical disease that legends about the man started to spring up. It is believed by modern sages that Makael is likely to have killed over five hundred men with his sword over the years. It was widely known that Makael was neither especially strong nor tough. People assumed that it must have been the power of the sword that did his deeds. Makael's grave was robbed within a few years of his burial. For the next few decades, warriors and thieves from all over the Moonsea and Dalelands schemed and murdered to get hold of Makael's legendary sword. One priest of Bane, curious about the sword's powers, stole Makael's skull for divination. When questioned about the magical abilities of the weapon, Makael's spirit answered from beyond the grave with one word, "turodahel." The Banite searched through his books for months before he discovered the origins of the word in a Netherese lexicon. Roughly translated, "turodahel" is a compound noun meaning "the power of discretion." STATISTICS: Damage: 1D8 +2 THAC0: +2 Damage Type: Slashing Special: +1 to Intelligence Weight: 5 Speed Factor: 3 Proficiency Type: Large Sword Type: 1-handed Not Usable By: Druid Cleric |
Sanctified War Hammer +1 Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +2 THAC0: +1 Damage type: Crushing Special: Memorize 1 additional 1st level Priest spell Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Only usable by: Cleric (single, dual, & multi-class) |
Corrosive Hammer Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +3 THAC0: +2 Damage type: Crushing Special: 30% chance +1D4 acid damage Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Not Usable By: Druid Mage Thief |
The Sword of Days This short sword was crafted by highly skilled halfling weapon smiths in conjunction with three priests of Urogalan, the Black Hound. The priests of the god of the dead commissioned and enchanted the sword for a famous halfling adventurer named Eriadon Oakhollow. Eriadon was well known for his fight against those who would defile the tombs of his people. The sword has a dull, even blade with deep engraving on one side. The engraving is in Thorass and lists, in various tables, all of the days of a tenday, months of the year, cycles of the moon, major halfling festivals and observances, and the years of Eriadon's life. The other side of the blade simply features the maker's mark, a black hound's head, and the words "THE SWORD OF DAYS." Tarnished silver in the engraving lines keeps the words and images dark. Upon Eriadon's death, the sword was passed on to a traveling priest of Arvoreen the Defender who is believed to have died fighting goblins in the High Moor. STATISTICS: Damage: 1D6 +3 THAC0: +3 Damage type: Piercing Special: Wielder immune to Haste and Slow 25% chance target is Slowed Weight: 3 Speed Factor: 1 Proficiency Type: Short Sword Type: 1-handed Not Usable By: Druid Cleric |
Dazer A powerful weapon created by the wizard Retland of Westgate, Dazer was typically used by thugs in said wizard's employ. Despite Retland's high education, he was little more than a racketeering boss and thug. His gang, the Cobble Boys, intimidated and oppressed various neighborhoods of Westgate for a decade until a wizard in service of Tyr, Alistar Lavell, rallied his allies against Retland's cronies. When Alistar defeated Retland and his gang, he turned Dazer over to the church of Tyr, where it was given to a traveling priest. STATISTICS: Damage: 1D6 +1 THACO: +1 Special: 5% chance to Stun target on hit Damage type: Crushing Weight: 3 Speed Factor: 4 Proficiency Type: Clubs Type: 1-handed Not Usable By: Mage |
War Hammer of Sparks +2 Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +3 THAC0: +2 Damage type: Crushing Special: 50% chance +1D3 electric damage 10% chance target is Stunned Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Not Usable By: Druid Mage Thief |
High Quality Mace The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs. STATISTICS: Damage: 1D6 + 1 THAC0: +1 Damage type: Crushing Weight: 8 Speed Factor: 7 Proficiency Type: Mace Type: 1-handed Not Usable By: Druid Mage Thief |
Spear of Kerish This spear is of unusual construction. The haft is crystal clear and is made of some unknown material. The spearhead itself appears to be an ice cycle surrounded by an aura of frost. A fine mist of ice crystals surrounds the entire weapon. STATISTICS: Damage: 1D8 +3 THAC0: +3 Damage type: Piercing Resistance Bonus: +10% fire resistance Special: 5% chance +1D6 cold damage Weight: 2 Speed Factor: 3 Proficiency Type: Spear Type: 2-handed Not Usable By: Cleric Mage Thief |
High Quality Morning Star The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. Some such weapons have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting. STATISTICS: Damage: 2D4 THAC0: +1 Damage type: Crushing Weight: 12 Speed Factor: 7 Proficiency Type: Mace Type: 1-handed Not Usable By: Druid Mage Thief |
Sanctified War Hammer +3 Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +4 THAC0: +3 Damage type: Crushing Special: Memorize 2 additional 1st level Priest spells Memorize 1 additional 2nd level Priest spell Memorize 1 additional 3rd level Priest spell Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Only usable by: Cleric (single, dual, & multi-class) |
The Summoner's Staff A powerful weapon and tool, this staff was created by the powerful archmage Ubath of the Celestial Sign. Originally of Algarond, Ubath commanded great respect for his skills as a summoner of beasts and elementals. Unfortunately, Ubath's desire for power drove him to extreme lengths. His conjuring of extremely powerful entities from the lower planes is what eventually did him in. This staff is his most prominent legacy. It was left behind, slightly blackened, when he was dragged away to Acheron. STATISTICS: Damage: 1D6 +3 THAC0: +3 Damage type: Crushing Special: Allows the user to cast Monster Summoning IV or Invisible Stalker Weight: 3 Speed Factor: 1 Proficiency Type: Quarter Staves Type: 2-handed |
Long Sword These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1D8 Damage type:Slashing Weight: 4 Speed Factor: 5 Proficiency Type: Large Sword Type: 1-handed Not Usable By: Druid Cleric Mage |
Apsel's Dagger This dagger was created by Apsel the Scrimshander, a resident of Easthaven. The dagger has a keen edge and the grip is made of intricately carved Knucklehead Trout bone. STATISTICS: Damage: 1D4 THAC0: +1 Damage type: Piercing Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric |
War Hammer of Greater Phasing +3 Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +4 THAC0: +3 Damage type: Crushing Special: 15% chance of target being Phased 25% chance +1D4 cold damage Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Not Usable By: Druid Mage Thief |
Fang This uniquely made Bastard Sword is imbued with an ever present supply of acidic venom. While not poisonous, the venom will burn upon contact if it contacts directly with flesh. STATISTICS: Damage: 2D4 Damage type: Slashing Special: 25% chance +1D3 acid damage Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Joril's Axe This mighty weapon consists of a five- to six-foot haft with a very heavy blade. The axe is double-bitted, with blades on both sides of the haft. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Joril Frostbeard, the frost giant leader, wielded this axe. The weapon has been enchanted with several beneficial magics. STATISTICS: Damage: 1D12 +3 THAC0: +3 Constituion: +1 bonus Dexterity: -1 penalty Damage type: Slashing Weight: 10 Speed Factor: 9 Proficiency Type: Axe Type: 2-handed Not Usable By: Druid Cleric Mage Thief |
Intercession This long sword was crafted for the well-traveled ranger Kelhanion of Soubar in 1272. Wearing light armor and no shield, Kelhanion wanted a weapon that would protect him in combat. Intercession was made for him by an acquaintance, the wizard Peth of Elturel. The weapon itself is rather mundane in appearance, which is exactly how Kelhanion wanted it to look. It has a plain steel blade that meets a similar guard. The grip of the weapon is wrapped in dark, oiled ogre skin. The sword has a mild form of empathetic instinct, turning in the wielder's hand to impose itself in the path of melee weapons. Intercession was lost with Kelhanion when he was slaughtered by over a dozen trolls in the Trollbark Forest. STATISTICS: Damage: 1D8 +1 THAC0: +1 Damage Type: Slashing Special: +2 to AC (except Missile) Weight: 4 Speed Factor: 4 Proficiency Type: Large Swords Type: 1-handed Not Usable By: Druid Cleric |
Cancerous Bastard Sword +4 Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +4 THAC0: +4 Damage type: Slashing Special: 15% chance target is infeceted with Disease Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Good Alignment Druid Cleric Mage Thief |
War Hammer +3: Life Giver Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +4 THAC0: +3 Damage type: Crushing Special: 20% chance to Heal 1D4 to self Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Not Usable By: Druid Mage Thief |
Giant Halberd Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 2D8 THAC0: -1 Armor Class Penalty: 2 Damage type: Piercing Weight: 21 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Minimum Strength of 18 required Not Usable By: Druid Cleric Mage |
Phase Dagger Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 Damage type: Piercing Special: 15% chance of target being Phased Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric |
Nym's Dagger Nym had this dagger made with nineteen others just like it when he brought a bundle of unicorn horns, or alicorns, to a powerful dark elf enchanter in Menzoberranzan. The dark blue blade has no hilt, but the pommel is a large, silver skull. Dyed black illithid skin is wrapped around the handle, and small sapphires are set into the skull's eyes. STATISTICS: Damage: 1D4+2 THAC0: +2 Damage type: Piercing Weight: 1 Speed Factor: 1 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric |
Bastard Sword of Greater Phasing Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +3 THAC0: +3 Damage type: Slashing Special: 15% chance of target being Phased Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Fast Flail +2 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface. STATISTICS: Damage: 1D6 +3 THAC0: +2 Damage type: Crushing Special: 1 bonus attack per round Weight: 15 Speed Factor: 7 Proficiency Type: Flails Type: 1-handed Not Usable By: Druid Mage |
Peacekeeper A tough bartender in Westgate named Righteous Tad commissioned the creation of this weapon to deal with his rowdier patrons. Tad would normally pound the club against the bar if things got out of hand, but he frequently had to join the brawl to restore "order." He is said to have clubbed so many thieves over the head with the stick that no major criminal in Westgate could honestly claim they had never felt Peacekeeper's sting. One such criminal, a thug named Hellpin, took offense at the beating he received. Hellpin trained his dogs on Righteous Tad one foggy night. Tad managed to kill more than half of the canines before he was overborne and done in. Hellpin kept the club as a trophy in his hangout as a warning to those who might cross him. STATISTICS: Damage: 1D6 +3 THAC0: +3 Damage type: Crushing Weight: 1 Speed Factor: 2 Proficiency Type: Clubs Type: 1-handed Not Usable By: Mage |
Peasant's Reward While serving Lord Geldon Adari at the Battle of Hollow Hills, an untrained peasant soldier named Kallin fought bravely to overtake and capture an important enemy wizard at extremely high risk to his personal safety. As a reward for such incredible, selfless daring on Kallin's part, Lord Adari had an ally enchant a magical halberd for Kallin. The soldier also received a small plot of land, which he oversaw as yeoman for the rest of his days. When Kallin turned sixty, he passed the magical weapon to his young nephew, Vergarash. STATISTICS: Damage: 1D10 +2 THAC0: +2 Damage type: Slashing Weight: 15 Speed Factor: 7 Proficiency Type: Halberd Type: 2-handed Not Usable By: Druid Cleric Mage |
Fire Flail +3 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface. STATISTICS: Damage: 1D6 +4 THAC0: +3 Damage type: Crushing Special: 50% chance +2D6 fire damage Weight: 15 Speed Factor: 7 Proficiency Type: Flails Type: 1-handed Not Usable By: Druid Mage |
Shocking Flail +4 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface. STATISTICS: Damage: 1D6 +5 THAC0: +4 Damage type: Crushing Armor Class Bonus: 1 Special: 50% chance +2D3 electrical damage 20% chance target is Stunned Weight: 15 Speed Factor: 7 Proficiency Type: Flails Type: 1-handed Not Usable By: Druid Mage |
Halberd of Sparks +1 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +1 THAC0: +1 Damage type: Piercing Special: 15% chance +1D10 electric damage Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Druid Cleric Mage |
Staff of Nature's Wrath A particularly militant group of Silvanite druids created this iron-shod staff to mete out nature's punishment on those who defile forests and show disrespect towards druidic orders. Silvanites typically used the staff on priests of Malar and the other Gods of Fury. STATISTICS: Damage: 1D6 +1 THAC0: +1 Damage type: Crushing Special: Can cast Entangle or Flame Strike Weight: 3 Speed Factor: 3 Proficiency Type: Quarter Staves Type: 2-handed Only Usable By: Druid |
Finest Halberd Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 THAC0: +2 Damage type: Piercing Resistance Bonus: +10% Slashing Resistance Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Good Characters Druid Cleric Mage |
Crooked Flail The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1D6 +1 THAC0: +1 Damage type: Crushing Special: 50% chance +1D4 piercing damage Weight: 15 Speed Factor: 7 Proficiency Type: Flails Type: 1-handed Not Usable By: Druid Mage Thief |
Halberd +1: Defender Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +1 THAC0: +1 Damage type: Piercing Armor Class Bonus: 1 Resistance Bonuses: +10% Piercing Resistance +10% Slashing Resistance Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Druid Cleric Mage |
War Hammer +4: Defender Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: Damage: 1D4 +5 THAC0: +4 Damage type: Crushing Armor Class Bonus: 2 Resistance Bonuses: +15% Piercing Resistance +15% Slashing Resistance +15% Crushing Resistance +15% Magic Resistance +3 Save vs. Spells Weight: 6 Speed Factor: 3 Proficiency Type: Hammers Type: 1-handed Not Usable By: Druid Mage Thief |
Flawless Battle Axe The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1D8 THAC0: +2 Damage type: Slashing Weight: 7 Speed Factor: 7 Proficiency Type: Axe Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Darig's Rest Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +2 THAC0: +2 Damage type: Piercing Special: +10% chance target will Sleep Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Druid Cleric Mage |
Charged Battle Axe +2 Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 1D8+2 THAC0: +2 Damage type: Slashing Special: 50% chance +1D3 electrical 15% chance target is Stunned Weight: 7 Speed Factor: 7 Proficiency Type: Axe Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
The Salamander's Tongue A wicked-looking dagger with a dark history, the Salamander's Tongue is prized both for its use as a weapon and its hidden magical powers. The blade appears to be an exotic looking dagger with a kris-like wavy blade ending in two small points. A small portion of a slimy, bright red living salamander's tongue is somehow embedded in the heart of the blade, near the grip. It pulses and writhes randomly without intervention from the owner. The exact origins of the blade are unknown, but it is believed that the first owner of the weapon was a respected and feared gnomish thief and assassin from Westgate named Turlam Shallowhill. Turlam was killed in a fight with a rival, a halfling called Deder Seven Fingers. Deder kept the weapon as a trophy, not knowing its powers until after it was stolen by an underling, a fellow halfling named Kreshinal Blackhound. Kreshinal fled to Selgaunt with the dagger for five years, relying on its powers to hide him from divination. Kreshinal lost the dagger in a botched gambling scam, and was killed by Deder's agents within the month. Deder attempted to reclaim the dagger from the Sembian criminals who had captured it. He succeeded at routing the thieves and reclaiming his dagger, but he focused so much attention on the blade that he didn't notice that the Sembian criminals had employed a priest of Mask to infiltrate and break down his interests in Westgate. The ensuing war between the Westgate and Selgaunt factions ended when the priest of Mask, Pieter the Feeble, made the two sides so paranoid that they ate themselves away from the inside. Pieter grabbed the dagger when he had the opportunity and escaped to Hillsfar, confident that the unorganized demihuman supporters of the late Deder Seven Fingers wouldn't follow him to a place so hostile to their kind. In yet another scam, Pieter sold the blade to a Mulmaster Hawk while luring other potential buyers to an auction in Hillsfar. Pieter and his associates murdered the buyers at the fake auction and made off with the cash, hiding under the cover of an Amulet of Non-Detection. The Mulmaster Hawk who purchased the blade was supposedly killed by priestesses of Umberlee who were angry at the assassin's refusal to pay tribute to the Bitch Queen. Years of factional fighting between the Umberlants are believed to have transported the blade as much as three thousand miles away from its humble beginnings in Sembia. The whereabouts of Pieter the Feeble and his goons are currently unknown. STATISTICS: Damage: 1D4 +3 THAC0: +3 bonus Damage type: Piercing Resistance Bonuses: +10% Fire Resistance +3 Save vs. Poison Special: 20% of all hits do +1D4 fire damage User under the effects of the spell, Non-Detection Weight: 1 Speed Factor: 0 Proficiency Type: Daggers |
Presio's Dagger Presio's dagger was obviously only for ceremonial functions, as her unholy vows prohibited her from using edged weapons in combat. She received this weapon as a gift upon attaining the rank of Most Debilitating Holiness. The blade has been enchanted to make it especially sharp and venomous. STATISTICS: Damage: 1D4 +2 THAC0: +2 bonus Damage type: Piercing Special: Target is poisoned when struck (Save vs. Death none) Weight: 1 Speed Factor: 0 Proficiency Type: Daggers Type: 1-handed Not Usable By: Cleric |
Flaming Bastard Sword +1 Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 2D4 +1 THAC0: +1 Damage type: Slashing Special: 25% chance +2D3 fire damage Weight: 10 Speed Factor: 8 Proficiency Type: Great Swords Type: 1-handed Not Usable By: Druid Cleric Mage Thief |
Poisonous Battle Axe +2 Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes. STATISTICS: Damage: 1D8+2 THAC0: +2 Damage type: Slashing Special: 25% chance target is Poisoned Weight: 7 Speed Factor: 7 Proficiency Type: Axe Type: 1-handed Not Usable By: Good Alignment Druid Cleric Mage Thief |
Star Forged Halberd +3 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +3 THAC0: +3 Damage type: Piercing Dexterity: +1 bonus Special: 15% chance target is Stunned Resistance Bonuses +5% Slashing Resistance +5% Piercing Resistance Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Druid Cleric Mage |
Diseased Halberd +1 Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle. STATISTICS: Damage: 1D10 +1 THAC0: +1 Damage type: Piercing Special: 10% target is infected with Disease Weight: 14 Speed Factor: 8 Proficiency Type: Halberds Type: 2-handed Not Usable By: Good Characters Druid Cleric Mage |
Mage Dagger +2 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +2 THAC0: +2 Damage type: Piercing Armor Class Bonus: 1 Memorization Bonus: +1 1st Level Mage Spell +1 2nd Level Mage Spell Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Only usable by: Mage (single, dual, & multi-class) |
Kresselack's Sword The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This sword was once wielded by Kresselack, the barbarian king. The weapon has been enchanted with a few magical properties. STATISTICS: Damage: 1D10 +1 THAC0: +1 bonus Special: Cold Resistance Damage type: Slashing Weight: 12 Speed Factor: 9 Proficiency Type: Great Swords Type: 2-handed Not Usable By: Druid Cleric Mage |
Static Dagger +1 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +1 THAC0: +1 Damage type: Piercing Special: 50% chance +1D3 electrical damage Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric |
Bone Kris of Black Ichor Oddly enough, this shard of bone is shaped in a form similar to a Kris. What is even more unique is that the hilt of the Kris will occasionally secrete a black poisonous ichor. STATISTICS: Damage: 1D4 +2 THAC0: +2 Damage type: Piercing Special: Upon the player scoring a hit with this weapon, there will be a 20% chance that the target will be poisoned. Save vs. paralyze, poison, or death magic to counter effects. Weight: 3 Speed Factor: 2 Proficiency Type: Dagger Not Usable by: Paladin Ranger Cleric |
Mage Dagger +1 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +1 THAC0: +1 Damage type: Piercing Memorization Bonus: +1 1st Level Mage Spell Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Only usable by: Mage (single, dual, & multi-class) |
Two Handed Axe +2: Life Giver This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe. STATISTICS: Damage: 1D10 +2 THAC0: +2 bonus Damage type: Slashing Special: 10% chance to heal +2D3 hit points to self Weight: 10 Speed Factor: 9 Proficiency Type: Axe Type: 2-handed Not Usable By: Druid Cleric Mage Thief |
Fire Dagger +2 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +2 THAC0: +2 Damage type: Piercing Special: 50% chance +1D4 fire damage Armor Class Bonus: 1 Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric |
Lonesome Road This was the weapon of a cursed soul, doomed to wander the length and breadth of Faerun for his crimes against the elves of Myth Drannor. Denell Harband was a human involved with the creation of the "Halfaxe Trail." Under the orders of his commander, Halvan the Dark, he forged ahead through elven forests despite protests and repeated attacks. When he was finally captured by the elves, he stated emphatically that he was free of guilt because he was just following his orders. The elven council deemed that Denell be placed under a High Geas to carry his axe from the Sword Coast of Faerun to its borders in the east, and from the Great Glacier to Lurien. It took Denell thirty years to complete his task. When he finished, he was an accomplished warrior, weathered and beaten by years on foreign roads. On his way back to his home, he passed by Harrowdale and saw a wooden statue of Halvan the Dark raised proudly in a small town square. With a single-handed blow, he lodged his huge axe into Halvan's forehead. Never breaking stride, he returned to his hut where he lived out the rest of his days as a reclusive farmer. STATISTICS: Damage: 1D10 +3 THAC0: +3 Special: +1 to Constitution while equipped Damage type: Slashing Weight: 10 Speed Factor: 6 Proficiency Type: Axe Type: 2-handed Not Usable By: Druid Cleric Mage |
Long Cleaver This weapon was commissioned by the eccentric nobleman Pelp Cadari. Pelp was a friend of all chaotic priesthoods, frequently donating money to whomever he fancied at any given time. His associates and servants always kept their distance, as his wild mood swings could take him from joyous euphoria to miserable melancholy or furious rage at any moment. He paid over forty thousand gold pieces to have this halberd made, despite the fact that he only used the item to "cut" his fowl at his long dinner table. When Pelp died, he left the weapon to his pet goat, Azuth. In case of Azuth's death, the weapon would then be passed on to the first girl wearing a blue dress who entered his study. Twelve years after Azuth died, Pelp's niece, Amara, went into his study to find a book. The chamberlain of Pelp's mansion gave Long Cleaver to Amara when she turned sixteen. She sold the weapon to finance her entry into an academy of magic. STATISTICS: Damage: 1D10 + 4 THAC0: +4 Damage type: Slashing Weight: 15 Speed Factor: 5 Proficiency Type: Halberd Type: 2-handed Not Usable By: Druid Cleric Mage |
Hammer Flail +2 The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. This flail has been enhanced magically. Runes can be seen glowing on every surface. STATISTICS: Damage: 1D6 +3 THAC0: +2 Damage type: Crushing Special: 15% chance target is Stunned Weight: 15 Speed Factor: 7 Proficiency Type: Flails Type: 1-handed Not Usable By: Druid Mage |
Long Sword of the Hand Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. The swordsman of the Seldarine's Hand wielded this weapon with pride, as it was a symbol of strength and unity between the two races. STATISTICS: Damage: 1D8+3 THAC0: +3 Damage type: Slashing Weight: 4 Speed Factor: 5 Proficiency Type: Large Sword Type: 1-handed Not Usable By: Cleric Mage Druid |
Staff of Moradin's Breath This staff was used sparingly by priests of Moradin during their darkest hours. Enchanted by several high priests, the Staff of Moradin's Breath has resurrected some of the greatest dwarven heroes of Dorn's Deep. It was last used to resurrect Creed Dorn, killed by elven archers and mages during a battle near Kuldahar Pass. The staff was hidden in Lower Dorn's Deep to prevent it from being stolen by orcs when they finally overran the dwarven defenses. STATISTICS: Damage: 1D6+2 THAC0: +2 Damage type: Crushing Special: Can cast Resurrect Weight: 3 Speed Factor: 3 Proficiency Type: Quarter Staves Type: 2-handed Only Usable By: Cleric |
Life Dagger +2 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +2 THAC0: +2 Damage type: Piercing Special: 15% chance to Heal 1D6 hit points to self +5 hit points Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric |
Chaos Dagger +3 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +3 THAC0: +3 Damage type: Piercing Special: 20% chance target is infected by Disease Armor Class Bonus: 1 Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric Lawful Characters |
Infected Two Handed Axe +2 This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe. STATISTICS: Damage: 1D10 +2 THAC0: +2 bonus Damage type: Slashing Special: 15% target is infected with Disease Weight: 10 Speed Factor: 9 Proficiency Type: Axe Type: 2-handed Not Usable By: Druid Cleric Mage Thief |
Mage Dagger +3 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +3 THAC0: +3 Damage type: Piercing Memorization Bonuses: +1 1st Level Mage Spell +1 2nd Level Mage Spell +1 3rd Level Mage Spell Resistance Bonuses: +20% to Normal and Magical Fire Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Only usable by: Mage (single, dual, & multi-class) |
Mage Dagger +4 Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness. STATISTICS: Damage: 1D4 +2 THAC0: +2 Damage type: Piercing Memorization Bonuses: +1 1st Level Mage Spell +1 2nd Level Mage Spell +1 3rd Level Mage Spell Resistance Bonuses: +3 Save vs. Spells +15% Magical Resistance Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Only usable by: Mage (single, dual, & multi-class) |
War Hammer Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long. STATISTICS: Damage: 1D4 + 1 Damage type: Crushing Weight: 6 Speed Factor: 4 Proficiency Type: Hammers Type: 1-handed Not Usable By: Druid Mage |
Cradle of Mielikki A lesser-known weapon, historically only used by rangers serving Mielikki, this blade has a very humble and simple background. The Cradle of Mielikki was originally blessed by a triumvirate of druids for a ranger named Kell Pathwalker. Kell led a peaceful life, fending off the occasional orc or goblin who might wander into his lands. When he died of old age, the druids had no one to pass the blade on to. The oldest of them, Bimon, held onto the scimitar, but never used it in battle. When Bimon and his associates left their grove for an extended period of time, a wandering mercenary robbed the hollow tree of its riches. He carried the scimitar north to the Spine of the World, where he died of exposure. STATISTICS: Damage: 1D8 +1 THAC0: +1 Damage type: Slashing Weight: 4 Proficiency type: Large Sword Speed Factor: 4 Type: 1-handed Not usable by: Mage |
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- Icewind Dale - poradnik do gry
- Icewind Dale: Icewind Dale - poradnik do gry
- Icewind Dale: Znajdźki
- Icewind Dale: Amulets
- Icewind Dale: Armors
- Icewind Dale: Bard Instruments
- Icewind Dale: Belts
- Icewind Dale: Boots
- Icewind Dale: Bracers
- Icewind Dale: Cloaks
- Icewind Dale: Helmets
- Icewind Dale: Meele weapons #1
- Icewind Dale: Meele weapons #2
- Icewind Dale: Misc
- Icewind Dale: Ranged Weapons
- Icewind Dale: Rings
- Icewind Dale: Robes
- Icewind Dale: Shields
- Icewind Dale: Wands
- Icewind Dale: Znajdźki
- Icewind Dale: Icewind Dale - poradnik do gry
Komentarze czytelników
krzychu2k7 Konsul
Hehe. Po 10 latach znalazłem mały błąd. Wątpię, żeby ktoś się przejął z ekipy, ale jednak napiszę, choćby dlatego, ze pewnie niejeden zajrzał do poradnika tylko po to, żeby sprawdzić właśnie tą rzecz.
Mianowicie chodzi o Niższą Głębię Dorna (przedostatnia lokacja), konkretnie o "Palace A". Potwory nie pojawiają się w nieskończoność. Wraz ze śmiercią ostatniego...Krzykacza bodajże, przestają się pojawiać.
zanonimizowany1298344 Konsul
Ghereg: cierpi na bóle głowy, można mu pomóc odcinając ją
Można też mu pomóc.
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