Icewind Dale: Meele weapons #1

Poradniki

Aktualizacja:

Pobierz Poradnik
Spis treści
Morning Star of Action +4
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +4
THAC0: +4
Damage type: Crushing
Special: 15% chance target is Stunned 1 additional attack per round
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

Morning Star +4: Defender
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +4
THAC0: +4
Damage type: Crushing
Armor Class Bonus: 2
Resistance Bonuses: +15% Magic Resistance +20% Slashing Resistance +20% Piercing Resistance
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

Battle Axe +3: Fatigue
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
STATISTICS:
Damage: 1D8+3
THAC0: +3
Damage type: Slashing
Special: 20% chance target is Slowed
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

Benorg's Truth
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
STATISTICS:
Damage: 1D8+4 (+1D6 crushing)
THAC0: +4
Damage type: Slashing
Armor Class Bonus: 1
Special: 10% chance target is Stunned
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

Faith Killer
This deceptively mundane looking battle axe has a short but strange history. According to philosophers of magic, Faith Killer was enchanted by the non-belief of its owner, the warrior Erion the Skeptic. A rarity in Faerun, Erion was a man who denied the existence of holy magic and the gods themselves. He was known for his attempts to prove that priests were charlatans and holy magic was, in actuality, a different form of standard magic. Sages believe that Erion's intense opposition to holy men and women actually generated sympathetic magical powers in his weapon. Priests of Selune in Westgate confiscated the axe when they killed Erion in self-defense. It is currently believed that Erion is one of the unbelievers used as a building block in Myrkul's Bone Castle.
STATISTICS:
Damage: 1D8 +2
THAC0: +2
Damage Type: Slashing
Special: 5% chance to Dispel Magic on a successful hit
Resistance Bonus: + 5% Magic Resistance
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage

Massive War Hammer
Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft.
STATISTICS:
Damage: 1D4 +3
THAC0: -2 penalty
Damage type: Crushing
Weight: 15
Speed Factor: 4
Proficiency Type: Hammer
Type: 1-handed
Minimum Strength of 18 required
Not Usable By: Druid Mage Thief

Flaming Short Sword +1
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +1
THAC0: +1 bonus
Damage type: Piercing
Special 50% chance +1D3 fire damage
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Lesser Static Star +1
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +1
THAC0: +1
Damage type: Crushing
Special: 50% chance +1D3 electrical damage 10% chance target is Stunned
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

The Giving Star
This black and silver morning star was created by a Cormyrean necromancer called Dameth the Wan. Although it appears to be a sinister weapon, the unadorned surfaces of the morning star mask its dreadful power. The weapon was sold to a priest of Myrkul who put it to good use in his battles against adventurers. Eventually, however, the priest was overcome by a paladin of Lathander who confiscated the item. When the mountain temple where the morning star was contained was sacked by giants in 1190 DR, the history of the weapon ended.
STATISTICS:
Damage: 2D4 +3
THAC0: +3
Special: 10% of all hits cast Cure Light Wounds on the user and give a +1 bonus to Strength for 5 rounds.
Damage type: Crushing
Weight: 9
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Good characters Druid

Short Sword of Lesser Phasing
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +1 (+1D2 cold)
THAC0: +1 bonus
Damage type: Piercing
Special: 10% chance of target being Phased
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Sanctified War Hammer +2
Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
STATISTICS:
Damage: 1D4 +3
THAC0: +2
Damage type: Crushing
Special: Memorize 2 additional 1st level Priest spells Memorize 1 additional 2nd level Priest spell
Weight: 6
Speed Factor: 3
Proficiency Type: Hammer
Type: 1-handed
Only usable by: Cleric (single, dual, & multi-class)

Long Sword +3: Enforcer
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +3
THAC0: +3 bonus
Damage type: Slashing
Resistance Bonus: +5% Magic Resistance
Special: Memorize 1 additional 1st level Mage spell Memorize 1 additional 2nd level Mage spell
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed

War Hammer War Hammer: 'Redemption'
This war hammer was enchanted by the church of Torm to return charmed wayward combatants to their standard allegiance. High priests of Torm typically held the hammer in battle, keeping an eye out for anyone who might be swayed to attack his or her comrades through magic. Redemption was lost when the last high priest to hold the weapon, Ardo Meller, was killed in the Battle of Black Lawns, 1230 DR. It is believed that agents of the draconic god Tchazzar dragged the weapon from the scene.
STATISTICS:
Damage: 1D4 +5
THAC0: +4
Damage type: Crushing
Special: Dispels Charm and Dire Charm effects on creatures hit
Weight: 6
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage

Erevain's Broad Sword
This broad sword used to belong to Erevain Blacksheaf, a wandering elf from Evereska. It was made in 1221 DR by Evereskan Greycloaks. Erevain's sword was unusual among his people, who normally favor lighter swords.
STATISTICS:
Damage: 2D4 +2
THAC0: +2
Damage Type: Slashing
Resistance Bonus: +2 Save vs. Wands +10% Acid Resistance
Weight: 4
Speed Factor: 5
Proficiency Type: Large Swords
Type: 1-handed
Not Usable By: Druid Cleric

Finest Long Sword
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting.
STATISTICS:
Damage: 1D8
THAC0: +2
Damage type: Slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric Mage

Fine Long Sword +1
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +1
THAC0: +2 bonus
Damage type: Slashing
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Spiked Long Sword +1
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +1
THAC0: +1
bonus Damage type: Slashing
Special: 25% chance +2D6 piercing damage
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Flaming Long Sword +2
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +2 (+1D3 fire)
THAC0: +2
bonus Damage type: Slashing
Bonus Resistance: +10% Fire Resistance
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Long Sword of Confusion +2
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +2
THAC0: +2 bonus
Damage type: Slashing
Special: 25% chance target becomes Confused
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Life's GiftLife's
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +2
THAC0: +2 bonus
Damage type: Slashing
Special: 15% chance to heal +1D3 hit points to self
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Long Sword of Action +2
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +2
THAC0: +2 bonus
Damage type: Slashing
Dexterity: +1 bonus
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Sanctified Morning Star +3
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +3
THAC0: +3
Damage type: Crushing
Special: Memorize 2 additional 1st level Priest spells
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed

Hold Fast
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +3
THAC0: +3 bonus
Damage type: Slashing
Armor Class: +1 bonus
Special: 15% chance of casting Hold Person Resistance Bonus: +15% Slashing Resistance
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Static Star +3
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +3
THAC0: +3
Damage type: Crushing
Special: 15% chance target is Slowed 25% chance +2d3 electrical damage
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

Long Sword of Action +4
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +4
THAC0: +4 bonus
Damage type: Slashing
Armor Class Bonus: 1
Resistance Bonus: +15% Slashing Resistance
Special: +1 bonus attack per round
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric

Bhaal's Fire
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. The blade of this sword is covered with all sorts of arcane symbols. STATISTICS:
Damage: 1D8 +3 (2D4 fire)
THAC0: +3 bonus
Damage type: Slashing
Special: 15% chance target is Stunned
Weight: 4
Speed Factor: 4
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Good Characters Druid Cleric

Fire Kiss
This thick blade was originally crafted by derro deep beneath the surface of Faerun. Owned by Savant Dabant, Fire Kiss was rarely put to use. Dabant relied upon magical traps and torture to amuse himself instead. Eventually, Dabant was killed by a mob of hook horrors who kept the dagger in a pile with all of their other refuse. Thirty years later, mind flayers destroyed the hook horrors and took the dagger back to their community. The merchant Nym traded deep gnome slaves to the mind flayers in exchange for the dagger, which was eventually sold to Malavon.
STATISTICS:
Damage: 1D4+3
THAC0: +3
Special: 5% chance the target is hit with Shroud of Flame
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Morning Star of Confusion +1
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +1
THAC0: +1
Damage type: Crushing
Special: 10% chance target becomes Confused
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

Short Sword of Shadows +3
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +3
THAC0: +3 bonus
Damage type: Piercing
Armor Class Bonus: 2
Special: +15% to Stealth Skill
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed

Morning Star +2: Hammer
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS:
Damage: 2D4 +2
THAC0: +2
Damage type: Crushing
Special: 20% chance target is Stunned
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

Two Handed Fire Axe +1
This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe.
STATISTICS:
Damage: 1D10 +1
THAC0: +1 bonus
Damage type: Slashing
Special: 50% chance +1D3 fire damage
Weight: 10
Speed Factor: 9
Proficiency Type: Axe
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Morning Star of Lesser Phasing
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS: Damage: 2D4 +2
T HAC0: +2
Damage type: Crushing
Special: 15% chance of target being Phased 25% chance of +1d3 cold damage
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage

Morning Star of the Gods
The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
STATISTICS: Damage: 2D4 +3
THAC0: +3
Damage type: Crushing
Armor Class Bonus: 1
Wisdom: +1 bonus Memorize 2 additional 1st level Priest spells Memorize 1 additional 2nd level Priest spell
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed

Battle Axe +2: Defender
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
STATISTICS: Damage: 1D8+2
THAC0: +2
Damage type: Slashing
Armor Class Bonus: 2
Resistance Bonus: +10% Missile Resistance
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

Bonecleaver
Priests of Lathander created this weapon to fight the hordes of undead created by Myrkulites across Faerun. The massive blade has changed hands frequently as it is needed in different regions at different times. Somewhere along its history, the notched sword fell into the hands of a Zhentilar soldier who was, not surprisingly, unwilling to return it to the church of Lathander. The heretofore nameless soldier used the blade to defend himself against rival priests of Bane and wizards in the Zhentarim until he was killed in battle by a triad of wizards. They sold the weapon to the highest bidder a month after his death.
STATISTICS:
Damage: 1D10 +1, +3 vs. Skeletal Undead
THAC0: +1, +3 vs. Skeletal Undead
Damage type: Slashing
Weight: 14
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Some God's Lesser Promise
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +2
THAC0: +2 bonus
Damage type: Piercing
Special: 5% chance to heal +1D6 hit points to self
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Serrated Bone Blade
Emanating a faint blue aura, this gigantic weapon is a serrated two-handed sword made of bone. It will occasionally strike with a shocking force of cold, chilling the player to the bone.
STATISTICS:
Damage: 1D10+3
THAC0: +3
Damage type: Slashing
Special: 20% chance +1D10 cold damage
Weight: 25
Speed Factor: 10
Proficiency Type: Great Swords
Type: 2-Handed
Not Usable By: Cleric Mage Druid Thief

Conlan's Hammer: 'Anvil's Twin'
This seemingly ordinary workhammer is imbued with a specialized enchanment that enhances its ability to shape metal, particularly the treated ore used by mages to create iron golems. Originally intended as a tool to be used in the creation of such guardians, it is equally proficient in dismantling them should the need arise.
STATISTICS:
Damage: 1D4 +2, +5 vs Iron Golems
THAC0 Bonus: +1, +4 vs Iron Golems
Special: Able to hit all creatures that require magical weapons to hit
Damage type: Crushing
Weight: 4
Speed Factor: 3
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage Thief

Alamion
This longs word is part of a matched pair of weapons, the other being the short sword Malamion. Alamion's blade is slightly thinner than a typical long sword blade and features a thin fuller down the center. Acid-etched snowflake patterns are scattered along the length of the blade, most of them concentrated towards the hilt. The hilt of the sword is made of bronze sandwiched between two off-white pieces of ivory carved to show clouds unleashing winds and snow. The grip is covered with mother-of-pearl lashed securely into place with bronze wire. The pommel of the weapon is a solid bronze globe with the snowflake lozenge of Auril etched into the bottom. The full history of this blade and its brother have been well documented. Roughly two hundred years ago, a wizard from Shannath named Obren the Left-Handed was hired to make a pair of swords for the glory of Auril. Obren reluctantly did so, producing Alamion ("Frost Daddy") and Malamion ("Frost Baby") over a five year period. After a dispute about Obren's fee, priests of Auril tried to take the sword from him by force. The exact outcome of the battle is unclear, but Obren's swords did not end up in the hands of Auril's faithful. Thirty years later, a warrior named Berdino in Procampur bragged that he had a blade that could kill demons in a single strike. Berdino was found dead on the shore two tendays later, the victim of many poisoned crossbow bolts. The new owner of Alamion was a vain, egotistical thief called Pellas the Fair. Pellas had acquired Malamion, quite by accident, fourteen years earlier and strongly desired its brother when he learned of its existence. Pellas held onto the swords until he died at the hands of a paladin named Garijon Renold of Torm. Garijon found the blades invaluable in his battles against the fiery denizens of the outer planes and the two swords were passed on for generations from paladin to paladin. Heleban of Ithmong, a paladin of Tyr, was the last warrior known to have used the swords. His battles against slavers and pirates on the Sword Coast are believed to have brought him to an untimely end.
STATISTICS:
Damage: 1D8 +3, +5 vs. Salamanders
THAC0: +3, +5 vs. Salamanders
Damage Type: Slashing
Resistance Bonus: +10% Fire Resistance Resistance
Penalty: -5% Resist Cold
Weight: 5
Speed Factor: 2
Proficiency Type: Large Swords
Type: 1-handed

War Hammer of Phasing +2
Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
STATISTICS:
Damage: 1D4 +3
THAC0: +2 bonus
Damage type: Crushing
Special: 10% chance target is infected with Disease 15% chance +1D4 cold damage
Weight: 6
Speed Factor: 3
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Halberd +2 'Suryris' Blade'
Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat, and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryis knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen.
STATISTICS:
Damage: 1D10 + 2
THAC0: +2 bonus
Damage type: Piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Selune's Promise
A weapon once owned by a grief-stricken high priestess of the Moonmaiden, Selune's Promise has a short and sad history. Fassa the Melancholy (as she is now known) was the head of a band of Selunite adventurers dedicated to destroying undead wherever they found them. The band was initially quite successful, rarely suffering any casualties. Tymora's luck could not stay with them forever, though. In 1156, Fassa and her band entered the Sepulcher of the Dim. The band knew the Sepulcher was rumored to contain a "leak" to the Negative Material Plane, but they had no idea just how many undead creations were inside. Mixed in with the seemingly harmless poltergeists and phantoms were powerful spectres and wraiths. Over a short and chillingly quiet period of several minutes, almost all of Fassa's allies had their vital energy drained away. Fassa and her remaining companions fled and tried to form a plan of attack. When they returned on the following night, all of Fassa's former companions had been turned into slave spectres under the control of the master. She and her few remaining comrades destroyed the master spectre and eventually destroyed the souls of her tormented bretheren. In the end, Fassa was the only one left alive. Fassa returned to her temple in misery and prayed to Selune that she never forget the agony of that night. Selune granted her request by causing a ghostly white and blue mace to appear on her bed when the next full moon rose. Carved into the shaft of the weapon were two words: Never Forget. Fassa became almost fanatical in her undead hunting in later years. At the age of thirty-three, tired and bitter, Fassa fell into decline. On the night of a full moon, she renounced her faith to Selune in front of her superiors and fellow clergy. Hours later, she threw herself into the Moonsea from a high cliff. The mace was found in her room and reluctantly kept in the church. Many years later, the new high priest of the temple decided that the weapon had an unpleasant legacy and should be thrown into the Moonsea. The history of the mace ends with this event.
STATISTICS:
Damage: 1D6 +2, +4 vs. Spectral Undead
THAC0: +1, +3 vs. Spectral Undead
Damage type: Crushing
Special: 2% of all hits cause Morale Failure in the wielder.
Weight: 7
Speed Factor: 6
Proficiency Type: Maces
Type: 1-handed

Misery's Herald
This flail was consecrated by priests of the great orc god Grummsh for use against the various elven and dwarven foes that his armies fought against. It was held by the high priest of the Bone Legion until he fell while leading his people against the elven forces at the Hand of the Seldarine. The flail is simple in design. The shaft is crafted to resemble an elven femur, wrapped in tanned elf skin. A stout chain connects the shaft to a spiked ball. The entire creation is forged out of meteoric iron. It is a testament to the potential of orcish craftsmanship.
STATISTICS:
Damage: 1D6 +4, +5 vs. Elves
T HAC0: +3, +4 vs. Elves
Damage type: Crushing
Special: Causes Horror on 10% of all hits, Cold Iron
Weight: 13
Speed Factor: 5
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage

Guktok's Chopper
This huge axe belonged to Guktok, an orc chieftain. Guktok was infamous among his kind for his victories against several dwarven outposts in the north. He was also known for his extreme cruelty that he expressed if any dwarf was unlucky enough to be his captive. He met a horrible end when the dwarves of Dorn's Deep ambushed and annihilated his clan. They captured Guktok, beheaded him, and placed his head on a pike as a warning to any orcs entering the region.
STATISTICS:
Damage: 1D8 +2, +4 vs. Dwarves
THAC0: +2, +4 vs. Dwarves
Damage type: Slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Axe
Type: Battle Axe
Not Usable By: Good Characters Cleric Thief Mage Druid

The Mace of Weal and Woe
Even without magical enchantment, this particular piece of weaponry could fetch a healthy price for its exquisite craftsmanship. The shaft of the mace is a bronze cylinder reinforced with a steel bar down the center and six thin bands of polished steel, three above the haft and three below the head. The head itself is egg-shaped and made of red-stained cherry wood reinforced by decorative arcing bronze bands. Steel flanges stick out from the head in an asymmetrical pattern. The two largest flanges bear extensive etching. One is a classical image of Tymora with the word "WEAL" in Thorass. The other is an image of Beshaba with the word "WOE." Despite the delicate materials used in the mace's construction, it is exceptionally sturdy. The history of the mace is largely a mystery.
STATISTICS:
Damage: 1D6 + 2, +3 vs. Lawful Creatures
THAC0: +1, +2 vs. Lawful Creatures
Damage type: Crushing
Special: +1 to all Saving Throws, 13% of all hits cause Curse
Weight: 7
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Lawful Characters Paladin Druid Mage

Axe of Caged Souls
Like many prominent dwarven weapons, this axe was enchanted by the prayers and devotion of dwarven priests. The Axe of Caged Souls was created as a defense against the resuscitated corpses of their foes and allies that dark elven sorcerers and priestesses would continually drive at dwarven defenses. It was used in combat by Jamoth Stonetree at the Battle of the Dead, where a group of twenty veteran dwarven warriors held off ten drow mages and their army of zombies, ghouls, and wights. An inscription along the eternally sharp blade reads, "With each stroke, liberation." STATISTICS:
Damage: 1D8 +3, +5 vs. Cadaverous Undead
THACO: +3, +5 vs. Cadaverous Undead
Damage Type: Slashing
Weight: 5
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage

Ol' Withery
The original name of this odd blade is lost in the murky depths of the Sea of Swords. Crafted of magically-strengthened sahuagin bone, the weapon is believed to have been used by kuo-toa in bizarre rituals. The handle is crafted from coral wrapped in sahuagin skin. At one time, it was owned by Lockhart, a prominent adventuring thief and smuggler on the Sword Coast. It was he who gave the blade its current name.
STATISTICS:
Damage: 1D4+2
THAC0: +2
Damage type: Piercing
Special: 2% chance of casting Finger of Death on target
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed

Short Sword of the Hand
Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. The craftsmanship of this short sword is of exceptional dwarven quality and is laden with elvish runes across its glowing blade. There were swordsman within the Seldarine's Hand who preferred the quickness and balance of a short sword. This was made to accommodate those swordsmen who preferred to deliver death through quickness and grace rather than brute strength.
STATISTICS:
Damage: 1D6 +3
THAC0: +3
Damage type: Piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Mage Cleric

Staff of the Hand
Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. This staff was carved and shaped with the utmost care, and then etched with elvish runes across its length. Although most of the Hand's wizards chose not to engage in melee combat, they wielded this staff as a symbol of power and unity.
STATISTICS:
Damage: 1D6 +3
THAC0: +3
Damage type: Crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarter Staves
Type: 2-handed

Slayer
A fallen paladin called Matthain "Blackwatch" used this weapon to kill one hundred and one knights of his former king. Matthain's family, Chamberlain, had a long tradition of producing paladins of Tyr. Matthain's father, Garlan, slew a powerful high priest of Bane who had been posing a threat to the kingdom. The priest's evil magic brought him back from the dead. This priest, called "The Chamberlain Haunt," cursed the Chamberlain family to only produce stillborn children until he had been appeased. Matthain, as the heir to the family, took it upon himself to remove the curse. The Chamberlain Haunt told Matthain that he must kill one hundred and one knights of the king. Matthain began his grim task, slaughtering every knight he came across. He brought the skull and shield of each warrior to the Chamberlain Haunt as proof of his deed. The king dispatched bands of knights and heroes to kill Matthain, but he proved too difficult a foe. Finally, after three years of murdering, Matthain had killed one hundred knights. He told the Chamberlain Haunt that it was time to end the curse. The Chamberlain Haunt corrected him, reminding the fallen paladin that he had to kill one hundred and one knights of the king. Overcome with misery and regret, Matthain nodded and immediately threw himself on his own spear. With Matthain and Garlan dead, and the letter of his requirements fulfilled, the curse was ended and the Chamberlain Haunt was called to Acheron by Bane, screaming all the way.
STATISTICS:
Damage: 1D6 +5
THAC0: +5
Damage type: Piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage

Battle Axe +2 'Echoes of Dorn's Deep'
Among the many weapons forged in the shadow of the Spine of World, several bear the mark of dwarven smiths. This magnificent battle axe is no exception. Its steel and balance are testament to the work of a caring weaponsmith, and the axe's edge is woven with enchantments that allow it to wound even supernatural creatures. Like many weapons of dwarven manufacture, the blade is light, allowing the user to swing the blade more quickly, and the never-dulling edge ensures that the cut is always a clean one. The dwarven runes along the haft spell out the word "Dorn's," no doubt a smith's mark indicating where the weapon was made.
STATISTICS:
Damage: 1D8 +2
Damage type: Slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage

Demon's Breath
Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
STATISTICS:
Damage: 1D4 +4
THAC0: +3 bonus
Damage type: Crushing
Special: 20% chance to cast the Mage spell, Fireball 50% chance +2D3 fire
Resistance Bonus: +50% Fire Resistance
Weight: 6
Speed Factor: 3
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Good Characters Druid Mage Thief

Spendelard's Protector
The wizard Spendelard was famous for his extremely utilitarian spells. While he was not threatened a great deal during his life, his rare but far-reaching travels often took him into dangerous situations. A staff of his making protected him on those occasions. He eventually acquired a staff, which he found more to his liking and sold his worn Protector to a traveling druid of Chauntea.
STATISTICS:
Damage: 1D6+1
THAC0: +1
Damage type: Crushing
Armor Class Bonus: 1
Resistance Bonus +1 Save vs. Spells
Weight: 3
Speed Factor: 3
Proficiency Type: Quarter Staves
Type: 2-handed

Spinesheath
The ghastly name of this weapon is taken from its first owner's fondness for burying it in the backs of his enemies. The long stiletto blade of this weapon was designed specifically to punch through armor. The assassin Beledor of Calimport used this weapon to kill dozens of people before he succumbed to the poison of an easily bribed servant.
STATISTICS:
Damage: 1D4+1
THAC0: +5
Damage type: Piercing
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Breath of Auril
Kontik, servant of Auril, once wielded this blade. It has been enchanted with several beneficial magics.
STATISTICS:
Damage: 1D4 +3
THAC0: +3
Intelligence: +1
bonus Charisma: -1
penalty Resistance: 100% Cold Resistance Resistance
Penalty: -50% Fire Resistance
Special: 2 charges of Cone of Cold per day
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed

Applebane
A small steel dagger with a shadowtop handle, Applebane was once owned by the halfling thief Peliwen Redgrass. Peliwen was a kind but morose individual who spent most of his time sitting in a large rocking chair that he took with him on adventures. Before important adventures, he would just sit in his rocking chair and eat apples with the aid of his dagger. Peliwen's blade was so rarely used for combat that his comrades starting calling it "Applebane".
STATISTICS:
Damage: 1D4 +1
THAC0: +1
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

War Hammer +2
This hammer is a by product of a gnomish inventors practical joke. Apparently, an industrious little gnome was able to create a special alloy that was capable of retaining a sizeable electric charge. He cleverly wove metal strands of this alloy into his leather work gloves and greeted guests with hilariously shocking results. That is until he shook the hands of a passing dwarven weaponsmith. Rumors say, the shock was so intense that the poor fellows beard caught fire. In exchange for his life, the gnomish inventor relinquished the secret to his special alloy to the dwarven weaponsmith, who now makes a comfortable living fashioning various weapons using the alloy.
STATISTICS:
Damage: 1D4 +3 (+1 electrical)
THAC0: +2 bonus
Damage type: Crushing
Weight: 5
Speed Factor: 2
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage

Two Handed Sword +1: Hammering
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +1
THAC0: +1 bonus
Damage type: Slashing
Special: 20% chance target is Stunned
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Star Forged War Hammer +4
Like others of its type, this warhammer is made entirely of steel, with a bone-crushing hammer mounted upon an 18" shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat.
STATISTICS:
Damage: 1D4 +5
THAC0: +4 bonus
Damage type: Crushing
Resistance Bonuses: +10% Magical Resistance +2 Save vs. Spells
Weight: 6
Speed Factor: 4
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage Thief

Giant's Sleep
This weapon was used by the human ranger Althax Grom. Althax hated the giants that plagued his homeland and was trained to exterminate them from a young age. Although Althax originally fought his foes using the sword and bow, he quickly decided that those weapons were not effective enough against his huge foes. His druid friend, Eladan, enchanted this large hammer for him. The reputation of the weapon grew as legends of Althax grew. Even though the warhammer has passed through many hands since Althax's untimely demise, Giant's Sleep will always be remembered as the weapon of that powerful warrior.
STATISTICS:
Damage: 1D4 +3
THAC0: +4
Damage type: Crushing
Weight: 5
Speed Factor: 1
Proficiency Type: Hammer
Type: 1-handed
Not Usable By: Druid Mage

Sloth
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +2
THAC0: +2 bonus
Damage type: Piercing
Special: 10% chance target is Slowed
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

The Snow Maiden's Reaver
The only material parts of this icy weapon are the hilt, grip, and pommel, wrought from shining silver and steel. It was created in 1099 DR by the chosen of Auril, Ihanora the Merciful. Ihanora roamed the north, leading ruthless attacks against all those who attempted to find solace from the cold or fight its effects. She traveled with a motley crew of yetis, polar worms, frost giants, and a white dragon, freezing everything in her wake. Ihanora was defeated in 1108 DR by the notorious Red Mask Brigade, headed by the ruthless killer known as Bitter Harley.
STATISTICS:
Damage: 2D4 +2
THAC0: +2
Special: 2% chance of turning the target to solid ice
Damage Type: Cold
Weight: 10
Speed Factor: 6
Proficiency Type: Great Sword
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

Short Sword of Action +2
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +2
THAC0: +2 bonus
Damage type: Piercing
Dexterity: +1 bonus
Speed Factor: 2
Weight: 3
Proficiency Type: Small
Sword Type: 1-handed
Not Usable By: Druid Cleric

Life Halberd +2
Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armor. This halberd has had various enchantments placed on it to increase its effectiveness in battle.
STATISTICS:
Damage: 1D10 +2
THAC0: +2
Damage type: Piercing
Special: 10% chance to heal 1D6 hit points to self
Weight: 14
Speed Factor: 8
Proficiency Type: Halberds
Type: 2-handed
Not Usable By: Druid Cleric Mage

Static Short Sword +3
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +3 (+1D4 electric)
THAC0: +3 bonus
Damage type: Piercing
Armor Class: +1 bonus
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Short Sword of Health +4
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +4
THAC0: +4 bonus
Damage type: Piercing
Special: 15% chance to heal +1D6 hit points to self
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Short Sword +4: Hammer
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. Inscriptions of power can be seen etched on the surface of the blade.
STATISTICS:
Damage: 1D6 +4 (1D3 crushing)
THAC0: +4 bonus
Damage type: Piercing
Special: 20% chance target is Stunned
Speed Factor: 2
Weight: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Pale Justice
This sword was made with one purpose: to destroy evil. Though a powerful weapon, Pale Justice has humble beginnings. The plain sword was crafted by a devout worshipper of Tyr named Renold. Renold spent thirty years of his life perfecting the metalworking techniques that allowed him to craft an almost flawless blade. As soon as Renold had completed the unadorned weapon, he turned it over to the church of Tyr. The priest who received it placed the naked blade on his monastery's altar. He asked his brothers to join him in praying to Tyr to ask their god to bless the weapon with holy power. The brothers never touched the blade, nor did they speak of it. After ten years, despite the fact that all of the other brothers lost faith in the blade ever becoming enchanted, the original priest, Edan, continued his prayers in silence. Another twenty years passed, and there was still no sign from Tyr. Visiting priests of Helm scoffed at Edan's blind devotion to the blade. It was then that, without warning, Edan walked up to the altar and gently removed the dust-covered blade from the altar. The priest of Helm asked Edan if he had finally come to his senses. Edan replied that he had, that he had been expecting the wrong thing from Tyr the entire time. He stated that Tyr had done his work long ago. The priest of Helm laughed out loud at Edan's claim and asked his bodyguard to draw his sword. The magnificent weapon in the hand of the Helmite had a gilded guard set with pearls. Runes were etched along the blade, with a small cluster of fine rubies set in the ricasso. The priest of Helm laughed again and spoke. "This is truly a sword blessed by the gods. Your weapon looks like an ordinary soldier's blade. It pales in comparison." Edan calmly grabbed the blade by the tang and swatted at the guard's weapon. The priest of Helm's laughter cut off quickly as he stared down at his retainer's broken weapon. He stood there speechless as Edan set the blade down and began to reply. "Justice always pales in comparison to vanity and ostentatious displays of power. I expected Tyr to manifest his divine will in this blade with lightning and fire. I should have remembered how the blade was given to me... with simple charity and humility. Justice is the right of every man, no matter how rich or poor, no matter how educated or ignorant. It should be found as often in the fields of farmers as it is in the fields of battle." Edan took the blade to a local weapon smith and had him put a wooden, leather wrapped grip on it. He then gave it to a fledgling paladin and asked him to always remember the potential for charity and kindness in the human race.
STATISTICS:
Damage: 1D8 +4, +7 vs. Evil Creatures
THAC0: +4, +7 vs. Evil Creatures
Damage Type: Slashing
Special: Immune to Cloak of Fear, Horror, Dire Charm and Symbol of Hopelessness
Weight: 5
Speed Factor: 1
Proficiency Type: Large Sword
Type: 1-handed

Giant Two Handed Sword
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +4
THAC0: -1 penalty
Damage type: Slashing
Armor Class Penalty: 1
Weight: 18
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Minimum Strength of 18 required
Not Usable By: Druid Cleric Mage

Flawless Two Handed Axe
This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it.
STATISTICS:
Damage: 1D10
THAC0: +2 bonus
Damage type: Slashing
Weight: 10
Speed Factor: 9
Proficiency Type: Axe
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

Two Handed Sword of Resistance +1
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +1
THAC0: +1 bonus
Damage type: Slashing
Resistance Bonuses: +5% Magic Resistance +1 Save vs Spells
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Two Handed Sword +2: Hammering
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +2
THAC0: +2 bonus
Damage type: Slashing
Special: 20% chance target is Stunned
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Minimum Strength of 18 required
Not Usable By: Druid Cleric Mage

Two Handed Sword +2: Defender
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +2
THAC0: +2 bonus
Damage type: Slashing
Armor Class Bonus: 1
Resistance Bonus: +10% Slashing Resistance
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Two Handed Sword +4: Backbiter
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +4 (+1D6 piercing)
THAC0: +4 bonus
Damage type: Slashing
Special: 25% chance user takes +1D4 piercing damage
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Two Handed Sword +3: Bane
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +3
THAC0: +3 bonus
Damage type: Slashing
Special: 25% chance target is infected with Disease
Resistance Bonus: +10% Magic Resistance
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Good Characters Druid Cleric Mage

Static Two Handed Sword +4
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +4
THAC0: +4 bonus
Damage type: Slashing
Special: 50% chance +2D3 electrical damage 25% chance target is Stunned
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Two Handed Sword +4: Life Giver
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.
STATISTICS:
Damage: 1D10 +4
THAC0 +4 bonus
Damage type: Slashing
Special: Increased Regeneration rate 5% chance to heal 1D20 hit points to self
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Valiant
This legendary blade was wielded for a short time by the warrior Ilban of Elturel. It is from his exploits in Calimshan that the weapon gained its name. Before Ilban, however, Valiant was in the possession of a holy slayer from distant Zakhara. According to sages, the light sword was crafted to serve an order of assassins. Valiant's owners survived through many incredible ordeals, mostly because of the magic of the weapon. The weapon was lost in Calimshan when a holy slayer pursued a pasha's blasphemous agents to Calimport. The scimitar remained in the hands of Baris Cabal for about a dozen years before the band was broken up by Ilban and his companions. Ilban's exploits took Valiant into battle against sandmen, giant scorpions, desert raiders, evil sorcerers and the demonic servants of Celan Harad.
STATISTICS:
Damage: 1D8 +2
THAC0: +2
Special: Extra Attack Per Round
Damage type: Slashing
Weight: 4
Proficiency type: Large Swords
Speed Factor: 0
Type: 1-handed
Not usable by: Mage

The Spear of White Ash
Consecrated by Malarite priests hundreds of years ago, this spear was used on High Hunts in preparation for their bloody feasts. It was last in the hands of Old Hunter Wellin, who is believed to have died when he foolishly hunted dryads near the Cloakwood. The weapon is made from a single piece of ash wood topped with a cruel spearhead.
STATISTICS:
Damage: 1D6 +3
THAC0: +3
Damage type: Piercing
Special: 5% of all hits cause an additional 1d6 points of damage from the barbs on the spearhead
Weight: 2
S peed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Not Usable By: Cleric Mage Thief

Flawless Two Handed Sword
The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations.
STATISTICS:
Damage: 1D10
THAC0: +2 bonus
Damage type: Slashing
Weight: 12
Speed Factor: 9
Proficiency Type: Great Swords
Type: 2-handed
Not Usable By: Druid Cleric Mage

Two Handed Axe of Resistance +3
This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe.
STATISTICS:
Damage: 1D10 +3
THAC0: +3 bonus
Damage type: Slashing
Resistance Bonuses: +10% Magic Resistance +10% Slashing Resistance +10% Piercing Resistance +10% Crushing Resistance +10% Missile Resistance +2 to all saving throws
Weight: 10
Speed Factor: 9
Proficiency Type: Axe
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

High Quality Long Sword
These swords are usually referred to as doubled-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture, and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from 35 inches to 47 inches. In the latter case, the blade is known to take up 40 inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting.
STATISTICS:
Damage: 1D8
THAC0: +1
Damage type: Slashing
Weight: 4
Speed Factor: 5
Proficiency Type: Large Sword
Type: 1-handed
Not Usable By: Druid Cleric Mage

High Quality War Hammer
Mounted knights cannot effectively use long pole weapons while on horseback, and as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two previous examples of this - the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. Rondels are small disks of metal, often shaped into decorative designs. The shaft is about 18 inches long. ''
STATISTICS:
Damage: 1D4 + 1
THAC0: +1
Damage type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Hammers
Type: 1-handed
Not Usable By: Druid Mage

Halberd
By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe.
STATISTICS:
Damage: 1D10
THAC0: +1
Damage type: Piercing
Weight: 15
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Not Usable By: Druid Cleric Mage

High Quality Dagger
The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. STATISTICS:
Damage: 1D4
THAC0: +1
Damage type: Piercing
Weight: 1
Speed Factor: 2
Proficiency Type: Daggers
Type: 1-handed
Not Usable By: Cleric

High Quality Bastard Sword
Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches.
STATISTICS:
Damage: 2D4
THAC0: +1
Damage type: Slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

High Quality Battle Axe
The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes.
STATISTICS:
Damage: 1D8
THAC0: +1
Damage type: Slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Axe
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

Restored Blade of Aihonen
This once-shattered blade lay in the breast of Icasaracht, the last of the white dragon matriarchs that ruled the Spine of the World. It was wielded by Aihonen, a distant ancestor of Jhonen the fisherman in Easthaven - the sword has lain at the bottom of the lake for almost a century, waiting to be returned to one of its wielder's bloodline. How it has been restored to its original state is unknown, but whatever the reason, it looks like a powerful weapon that can help you free Easthaven from Brother Poquelin. The blade seems to draw its strength from Lac Dinneshere itself. As long as the wielder is within a dragon's flight distance of the lake, the blade is a fearsome weapon.
STATISTICS:
Damage: 1D8 +1, +5 within a dragon's flight distance of Lac Dinneshere
THACO: +1, +5 within a dragon's flight distance of Lac Dinneshere
Damage Type: Slashing
Special: +5 Maximum Hit Points within a dragon's flight distance of Lac Dinneshere
Resistance Bonuses: +25% Cold Resistance +25% Fire Resistance,
Weight: 3
Speed Factor: 2
Proficiency Type: Large Swords
Type: 1-handed
Not Usable By: Druid Cleric

Phasing Bastard Sword +1
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
STATISTICS:
Damage: 2D4 +1
THAC0: +1
Damage type: Slashing
Special: 15% chance of target being Phased
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief

Fire Dagger
Like most typical daggers, this dagger has a pointed, double-edged blade. It has also been imbued with magical abilities which have increased its usefulness.
STATISTICS:
Damage: 1D4
THAC0: +2
Damage type: Piercing
Special: 15% chance +1D4 fire damage
Weight: 1
Speed Factor: 2
Proficiency Type: Dagger
Type: 1-handed
Not Usable By: Cleric

Foe's Fate
This mighty weapon consists of a four- to five-foot haft with a very heavy blade. The axe may be double-bitted, with blades on both sides of the haft, or it may only have a single blade. It is an unwieldy weapon, but a skilled warrior can strike blows of tremendous strength with it. Dwarven runes have been etched into the giant blade to further enhance the axe.
STATISTICS:
Damage: 1D10 +4
THAC0: +4 bonus
Damage type: Slashing
Special: 25% chance target goes Berserk 25% +1D6 electric damage
Weight: 10
Speed Factor: 9
Proficiency Type: Axe
Type: 2-handed
Not Usable By: Druid Cleric Mage Thief

High Quality Short Sword
The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting.
STATISTICS:
Damage: 1D6
THAC0: +1
Damage type: Piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Small Sword
Type: 1-handed
Not Usable By: Druid Cleric

Bastard Sword +2: Life Giver
Besides its superb craftsmanship, tiny runes of power can be seen etched all along the surface. It's obvious a lot of time and effort went into its creation and although not apparent at first, a slight blue glow can be seen emanating from the runes.
STATISTICS:
Damage: 2D4 +2
THAC0: +2
Damage type: Slashing
Special: 5% chance of healing 1D10 hit points to self
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed
Not Usable By: Druid Cleric Mage Thief
Podobało się?

0

Icewind Dale

29 czerwca 2000

PC
Rate It!

Komentarze czytelników

Dodaj komentarz
Forum Gry RPG
2011-03-26
22:01

krzychu2k7 Konsul

Hehe. Po 10 latach znalazłem mały błąd. Wątpię, żeby ktoś się przejął z ekipy, ale jednak napiszę, choćby dlatego, ze pewnie niejeden zajrzał do poradnika tylko po to, żeby sprawdzić właśnie tą rzecz.

Mianowicie chodzi o Niższą Głębię Dorna (przedostatnia lokacja), konkretnie o "Palace A". Potwory nie pojawiają się w nieskończoność. Wraz ze śmiercią ostatniego...Krzykacza bodajże, przestają się pojawiać.

Komentarz: krzychu2k7
2022-12-22
11:21

zanonimizowany1298344 Konsul

Ghereg: cierpi na bóle głowy, można mu pomóc odcinając ją

Można też mu pomóc.

Komentarz: zanonimizowany1298344

Zabrania się kopiowanie jakichkolwiek obrazków, tekstów lub informacji zawartych na tej stronie. Strona nie jest powiązana i/lub wspierana przez twórców ani wydawców. Wszystkie loga i obrazki są objęte prawami autorskimi należącymi do ich twórców.

Copyright © 2000 - 2025 Webedia Polska SA wszelkie prawa zastrzeżone.

GRYOnline.pl:

Facebook GRYOnline.pl Instagram GRYOnline.pl X GRYOnline.pl Discord GRYOnline.pl TikTok GRYOnline.pl Podcast GRYOnline.pl WhatsApp GRYOnline.pl LinkedIn GRYOnline.pl Forum GRYOnline.pl

tvgry.pl:

YouTube tvgry.pl TikTok tvgry.pl Instagram tvgry.pl Discord tvgry.pl Facebook tvgry.pl