Icewind Dale: Ranged Weapons
Aktualizacja:
Long Bow +1: Protector The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +1 (missile) THAC0: +2 Armor Class Bonus: 1 Weight: 3 Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Long Bow +2: Defender The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +2 (missile) THAC0: +3 Armor Class Bonus: 2 Resistance Bonus: +2 Save vs Spells Weight: 3 Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Long Bow +2: Protector The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +2 (missile) THAC0: +3 Resistance Bonuses: +15% Missile Resistance +5% Magic Resistance Weight: 3 Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Long Bow +3: Defender The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +3 (missile) THAC0: +4 Armor Class Bonus: 1 Resistance Bonuses: +3 Save vs Spells +15% Missile Resistance Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
High Quality Heavy Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Damage: +2 (missile) THAC0: +3 bonus Weight: 14 Speed Factor: 10 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Light Crossbow of Defense A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +2 (missile) THAC0: +4 bonus Armor Class Bonus: 1 Resistance Bonus: +10% Missile Resistance Weight: 7 Speed Factor: 5 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Huge Long Bow The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate. STATISTICS: Damage: +3 (missile) Armor Class Penalty: 1 Weight: 3 Speed Factor: 7 Proficiency Type: Bow Type: 2-handed Minimum Strength of 18 required Not Usable By: Druid Cleric Mage | |
High Quality Light Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: THAC0: +3 bonus Weight: 7 Speed Factor: 5 Proficiency Type: Crossbow Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
High Quality Composite Long Bow Composite bows are long bows or short bows whose staves are made from more than one type of material. This gives greater flexibility, and thus better range. These were developed after the normal long bow. STATISTICS: Damage: +2 To Hit Bonus: +2 Weight: 10 Speed Factor: 7 Proficiency Type: Bow Type: 2-handed Minimum Strength of 15 required Not Usable By: Druid Cleric Mage | |
Finest Light Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: THAC0: +4 bonus Weight: 7 Speed Factor: 5 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Light Crossbow of Speed A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +2 (missile) THAC0: +4 Special: 2 attacks per round Weight: 7 Speed Factor: 5 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Long Bow of Action +2 The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +2 (missile) THAC0: +3 Dexterity: +1 bonus Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Repeating Heavy Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +5 (missile) THAC0: +5 bonus Special: 3 attacks per round Weight: 12 Speed Factor: 9 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Reinforced Heavy Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +7 (missile) THAC0: +4 bonus Special: 2 attacks per round Weight: 12 Speed Factor: 9 Proficiency Type: Crossbows Type: 2-handed Minimum Strength of 18 required Not Usable By: Druid Cleric Mage Thief | |
Heavy Crossbow of Speed A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +4 (missile) THAC0: +4 bonus Special: 2 attacks per round Weight: 12 Speed Factor: 9 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Heavy Crossbow of Defense A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +4 (missile) THAC0: +4 bonus Armor Class Bonus: 1 Resistance Bonus: +10% Missile Resistance Weight: 12 Speed Factor: 9 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
High Quality Long Bow The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. It has two advantages over the short bow: better range and hence, it is much more accurate. STATISTICS: Damage: THAC0: +2 Weight: 3 Speed Factor: 7 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
High Quality Short Bow Short bows were the first to be developed, although they were not called such. This is more of a default term that refers to anything which is not a long bow. Short bow staves are about 5 ' feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the long bow. STATISTICS: Damage: THAC0: +1 Weight: 2 Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Not Usable By: Druid Cleric Mage | |
Kaylessa's Bow This bow belonged to Kaylessa, weapons master of the Seldarine's Hand. Her prowess in archery only bested by her beauty, Kaylessa was devoted to hone the battle skills of any elf under her. If there were any heroes at the Battle of Seldarine's Hand, Kaylessa was one of them. She was a shining example of courage in the face of impending doom as she fearlessly led her people against orc and goblin hordes. Even after the fall of the Hand, her commitment to battle and her people remained strong. Her last wish was to die in glorious battle. STATISTICS: Damage: +3 To Hit Bonus: +3 Dexterity: +1 Bonus Weight: 3 Speed Factor: 7 Proficiency Type: Bow Type: 2-handed Minimum Strength of 15 required Not Usable By: Thief Cleric Mage | |
Messenger of Sseth This wicked bow was crafted thousands of years ago for a powerful yuan-ti archer named Apali. The number of men, women, and children Apali killed with the aid of the bow is almost unbelievable, as the soldier waged war against humans for hundreds of years before he was finally laid low in Chessenta by a priest of Assuran, god of vengeance. Apali had killed the priest's great-great grandfather in Chult over a hundred years earlier. The item is easily recognized because of the red and black banding on the grip and the carved snake heads at the ends of the bow. The red and black bandings represent Apali's family, from a caste of priests. The snake heads represent Sseth, the god of the yuan-ti. STATISTICS: Damage: +1 THAC0: +2 Special: Extremely fast Weight: 3 Speed Factor: 3 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Long Bow +4: Hammer The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +4 (missile) THAC0: +5 Armor Class Bonus: 1 Special: 4 attacks per round Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Dexterity of 17 required Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Repeating Light Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). A slight blue glow can be seen emanating from the crossbar. STATISTICS: Damage: +3 (missile) THAC0: +5 Special: 3 attacks per round Weight: 7 Speed Factor: 5 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Bren Muller's Crossbow Not much is known about the owner of this weapon, save that sages believe it is from another world, called "Eibrancha." Plane-traveling wizards who have investigated life on "Eibrancha" report that it is dull, commonplace, and ordinary in the extreme, a place where heroes are rare and the populace is, by and large, incredibly average. This might explain the virtually non-existent body of recorded information about the place. The only thing known about the weapon's owner is that he was an educated man. The purple wood that the crossbow is constructed from is believed to be from a unique type of tree in Eibrancha. STATISTICS: Damage: +2 THAC0: +5 bonus Weight: 7 Speed Factor: 4 Proficiency Type: Crossbow Type: 2-handed Not Usable By: Druid Cleric Mage | |
Composite Long Bow of the Hand Made during the golden age between the elves of the Seldarine's Hand and the dwarves of Dorn's Deep. STATISTICS: Damage: +2 (missile) THAC0: +2 Weight: 3 Speed Factor: 7 Proficiency Type: Bow Type: 2-Handed Minimum Strength of 15 required Not Usable By: Thief Cleric Mage | |
Finest Heavy Crossbow A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Damage: +2 (missile) THAC0: +4 bonus Weight: 14 Speed Factor: 10 Proficiency Type: Crossbows Type: 2-handed Not Usable By: Druid Cleric Mage Thief | |
Long Bow +3: Repeater The long bow is similar to the short bow, except that the staff is about as high as the archer is, usually 6 to 6.5 feet. Even though the longbow is slightly slower then the short bow, it has more range and is more accurate. This one has been enhanced with magical properties, giving it an air of perfection. STATISTICS: Damage: +3 (missile) THAC0: +4 Special: 3 attacks per round Speed Factor: 6 Proficiency Type: Bow Type: 2-handed Minimum Strength of 12 required Not Usable By: Druid Cleric Mage | |
Giant Killer A halfling warrior named Kim Marchwatch used this potent weapon against the giants that frequently plagued his homeland, hitting them in the head with so many rocks that they fell over in pain or ran away. When Kim was replaced as shire-reeve of his homeland, he became a reluctant adventurer. He is believed to have been swallowed up by the dreaded Fen Mists of Acallo in 760 DR. STATISTICS: Damage: +1, +4 vs. Giants THAC0: +1, +4 vs. Giants Weight: 0 Speed Factor: 5 Proficiency Type: Missile Weapons Type: 1-handed |
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- Icewind Dale - poradnik do gry
- Icewind Dale: Icewind Dale - poradnik do gry
- Icewind Dale: Znajdźki
- Icewind Dale: Amulets
- Icewind Dale: Armors
- Icewind Dale: Bard Instruments
- Icewind Dale: Belts
- Icewind Dale: Boots
- Icewind Dale: Bracers
- Icewind Dale: Cloaks
- Icewind Dale: Helmets
- Icewind Dale: Meele weapons #1
- Icewind Dale: Meele weapons #2
- Icewind Dale: Misc
- Icewind Dale: Ranged Weapons
- Icewind Dale: Rings
- Icewind Dale: Robes
- Icewind Dale: Shields
- Icewind Dale: Wands
- Icewind Dale: Znajdźki
- Icewind Dale: Icewind Dale - poradnik do gry
Komentarze czytelników
krzychu2k7 Konsul
Hehe. Po 10 latach znalazłem mały błąd. Wątpię, żeby ktoś się przejął z ekipy, ale jednak napiszę, choćby dlatego, ze pewnie niejeden zajrzał do poradnika tylko po to, żeby sprawdzić właśnie tą rzecz.
Mianowicie chodzi o Niższą Głębię Dorna (przedostatnia lokacja), konkretnie o "Palace A". Potwory nie pojawiają się w nieskończoność. Wraz ze śmiercią ostatniego...Krzykacza bodajże, przestają się pojawiać.
zanonimizowany1298344 Konsul
Ghereg: cierpi na bóle głowy, można mu pomóc odcinając ją
Można też mu pomóc.
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