Icewind Dale: Helmets
Aktualizacja:
Illian's Hunting Helm This helm was worn by the great elven hunter Illian Willowdusk. It was constructed by a group of well-intentioned halflings when Illian hunted down and killed a priest of Malar and his bloodthirsty trained animals who had been plaguing the halfling shire. The helm served Illian well until he went hunting a great stag on Cinnaelos'Cor, an elven holiday. When the stag leapt into a thick patch of vines and briars, Illian followed. As Illian leapt through the tangle, the huge horns of the helm became caught, jerking his head violently. He was found dead the next day with a broken neck. STATISTICS: Armor Class Bonus: 2 Weight: 3 Not Usable By: Mage Bard | |
Blessed Helm of Lathander This well-crafted helmet has a short history. A priestess of Lathander named Iraeni of Suzail had it constructed for the champion of her church, a warrior named Beldan Miller. Beldan employed the helm frequently, as Iraeni was often attacked by agents of Myrkul. After twenty years of serving Lathander, Iraeni decided to step down from her office, as did Beldan. They were married shortly after. Beldan gave the helm to an errant paladin of Lathander, who is believed to have died fighting a lich near the Battle of the Bones. STATISTICS: Armor Class Bonus: 2 Special: User can cast Cure Moderate Wounds, Neutralize Poison, and Remove Paralysis once a day. Weight: 2 Not Usable By: Mage Bard Thief Only Useable By: Good Characters | |
Helmet This class of open-face helmet, made of reinforced leather or metal, covers most of the head, save the face and neck. These helmets commonly provide protection for the nose. STATISTICS: Armor Class Bonus: None Special: Protects Against Critical Hits Weight: 2 Not Usable By: Mage Bard Thief | |
Sune's Laurel of Favor This wreath of laurel leaves and roses was a gift from the church of Sune to the priestesses of Hanali Celanil at the Hand of the Seldarine. The representatives of the human goddess of love and beauty were well received and the high priestess of Hanali Celanil wore the laurel whenever humans were visiting the Hand. The orcs discarded the laurel as useless trash when they sacked the priests' tower. STATISTICS: Armor Class Bonus: 1 Special: +1 Charisma while worn Weight: 1 | |
Dead Man's Face These ancient helms were once common among the Reghedmen barbarians who came to what is now known as Icewind Dale. The design of the armor is relatively simple: a plain iron helm with a hinged faceplate. Once the basic construction of the helm had been finished, craftsmen would tool the image of a dead warrior onto the faceplate. The name of the warrior and a one word description of his death were carved into the forehead of the mask. The helm was then left in the dead warrior's funeral pyre. The priests believed that the mask would hide the dead man's fear of the afterlife when he was judged by Tempos. After a month had passed, the helms of particularly valiant warriors were recovered by the priests. Over the next few years, the priests praised the valiant warriors by name in their daily rituals. According to legend, if Tempos found the warrior to be truly valiant, the helm would gain the power to make the wearer immune to fear. This particular helm bears the ancient name "Siglef" and the word "Axe". STATISTICS: Armor Class Bonus: 1 Special: Protects Against Critical Hits Immune to the spells, Horror and Cloak of Fear -2 Charisma while worn Weight: 3 Not Usable By: Mage Bard | |
Helm of the Trusted Defender This helmet was worn for four hundred years by halflings and gnomes in the small and virtually unknown community called Shepherd's Valley. Each dawn, the Night Watch captain would hand the helmet over the Day Watch captain. Each dusk, the Day Watch captain returned the helm. This cycle continued without fail until Pheldon Tock, a Night Watch captain, decided to trade in the helm for another. The helmet probably would have remained in Gibling Armstrong's Curious Armor Shoppe for quite some time if a bored dwarf hadn't bought it and set it on his mantle in distant lands. STATISTICS: Armor Class Bonus: 3 Special: User is immune to Sleep and never suffers from Fatigue Weight: 2 Not Usable By: Mage Bard Thief Only Usable By: Halflings | |
Patriot Helm This helm was worn by the dwarven warrior Danel Silverfrost, king and martyr of the lost dwarven city-state of Silverrock. Danel's deeds are not as well-known as those of many other heroic dwarves, but that is perhaps because his kingdom died with him. His nation suffered heavy losses when trolls and giants attacked it over a thousand years ago in the nearly-forgotten "War of Curdling Blood." The war between the tribes of monsters and the kingdom of Silverrock was waged over fifteen years. Danel never attempted to flee his kingdom, seek the aid of neighboring countries, or abandon his people. Despite the fact that many of his subjects did, indeed, flee, Danel remained in Silverrock until the very end. Before the final battle of the terrible war, Danel told his people, "When ye see this plume on me head fall, I want ye to make sure that our people don't bow, like gold, but that they break, like iron." Almost as soon as the battle was joined, Danel charged to the front of the fray and leapt into the talons of a dozen trolls. The moment his plume disappeared from sight, every man, woman, and child remaining in Silverrock poured out of the fortified caverns and dragged down as many trolls and giants as they could. Barrels of flaming oil were dumped all over Danel's palace and the common areas of the city, consuming as many dwarves as trolls and terrible frost giants. In the end, the monsters had achieved a Pyrrhic victory. The dwarven city was a smoldering ruin from which little treasure, no slaves, and no food, could be taken. Many trolls died of starvation that winter, and when they turned on their giant allies for sustenance, the entire army fell into disarray forever. STATISTICS: Armor Class Bonus: 2 Weight: 4 Not Usable By: Mage |
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- Icewind Dale - poradnik do gry
- Icewind Dale: Icewind Dale - poradnik do gry
- Icewind Dale: Znajdźki
- Icewind Dale: Amulets
- Icewind Dale: Armors
- Icewind Dale: Bard Instruments
- Icewind Dale: Belts
- Icewind Dale: Boots
- Icewind Dale: Bracers
- Icewind Dale: Cloaks
- Icewind Dale: Helmets
- Icewind Dale: Meele weapons #1
- Icewind Dale: Meele weapons #2
- Icewind Dale: Misc
- Icewind Dale: Ranged Weapons
- Icewind Dale: Rings
- Icewind Dale: Robes
- Icewind Dale: Shields
- Icewind Dale: Wands
- Icewind Dale: Znajdźki
- Icewind Dale: Icewind Dale - poradnik do gry
Komentarze czytelników
krzychu2k7 Konsul
Hehe. Po 10 latach znalazłem mały błąd. Wątpię, żeby ktoś się przejął z ekipy, ale jednak napiszę, choćby dlatego, ze pewnie niejeden zajrzał do poradnika tylko po to, żeby sprawdzić właśnie tą rzecz.
Mianowicie chodzi o Niższą Głębię Dorna (przedostatnia lokacja), konkretnie o "Palace A". Potwory nie pojawiają się w nieskończoność. Wraz ze śmiercią ostatniego...Krzykacza bodajże, przestają się pojawiać.
zanonimizowany1298344 Konsul
Ghereg: cierpi na bóle głowy, można mu pomóc odcinając ją
Można też mu pomóc.
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