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Icewind Dale - poradnik do gry

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Items: Robes | Icewind Dale poradnik Icewind Dale

Ostatnia aktualizacja: 3 września 2019

Mantle of Hell's Furnace
An extremely vivid piece of clothing, the Mantle of Hell's Furnace was woven from the beards of fiery Azer. It was worn by a high priest of Kossuth named Ullabem for fifteen years before he was killed fighting a priestess of Ishitia. When the priestess attempted to destroy it, efreet allies of Ullabem tracked her down and killed her. One of the efreeti kept the cloak until it was requested of him by a clever thief who summoned the genie out of an enchanted block of sandalwood. It is believed that the cloak retains its powers until they are used a certain number of times. Once that point is reached, the cloak is summoned back to the elemental plane of fire.

Mantle of the Coming Storm
This seemingly threadbare robe had become "dormant" upon Lysan's command, so as not to expose herself as a priestess of Auril. When as much as a single snowflake falls upon the robe, it transforms into a scintillating cloak of white that allows the wielder to float above snow drifts and walk through even raging rivers with ease. Most merchants will not wish to purchase this item, or will do so at a very low price, as they see it as a sacred item of Auril the Frost-Maiden and likely to attract her followers... and her displeasure. Created during the ceremonies of the Coming Storm (the onset of winter) to Auril, these robes are specially created to resist flames and allow the wearer to resist any attempt to stop or hold them. Although the priestesses of Auril are naturally resistant to cold and can move through snow and icy rivers with ease, these cloaks amplify the protection of the goddess, allowing the wearer additional cold resistance (which allows a wearer already immune to cold to absorb its power) and even goes so far as to leach the heat from fire attacks directed at the wearer. In addition, the robe may be invoked to allow the wearer to pass over or through any obstacle designed to hold them, whether Web spells, ghoul paralyzation, Hold Person spells and the like.
STATISTICS:
Special: Casts 'Free Action' (3 Charges)
Armor Class Bonus: 1
Resistance Bonuses: +1
Save vs. Paralyzation +30% Cold Resistance +30% Fire Resistance
Weight: 1

Shadowed Robe
This robe is made up of some unknown corporeal material that gives its wearer a shadowed look. Besides giving excellent protection, it also provides some resistance against magic.
STATISTICS:
AC: 4
+15% Magic Resistance
Weight: 5
Only usable by: Mage (single, dual, & multi-class)

Robe of the Watcher
Made for a dark elf wizard from Rilauven, the Robe of the Watcher is recognized among drow as a sign of great power. It is traditionally worn by the most talented practitioner of divination magic in Rilauven's academy of sorcery. Malavon was awarded the robe when he was still in good graces with his city.
STATISTICS:
Armor Class: 3
Magic Resistance: +10%
bonus Saving Throw: +2 vs. Spell
Special: Non-Detection Immunity to Umber Hulk Gaze
Weight: 5

Necromancer's Robe
This robe's plain nature hides the power that the item imparts to its wearer. The Necromancer's Robe was previously owned by a wizard from Luskan who was a member of the Host Tower of the Arcane. He created the item to protect him as he went in search of exotic items for his research. Its power did not save him when he got into an argument with a high-ranking member of the Plague Rats, an organization of vile thieves and assassins in service of Talona. Presio bought the robe from the murderer several years later.
STATISTICS:
Armor Class: 8
Magic Resistance: 3%
Saving Throw: +3 bonus vs. paralyze/poison/death magic
Weight: 6

Robe of the Hand
Created during the golden age of the elves of the Seldarine's Hand and the dwarves of Dorn's Deep, it was worn by the elven wizards of Hand. Although a very cumbersome robe, it provided its wearer protection against the elements of Cold, Fire, and Electricity.
STATISTICS:
Armor Class: 9
Dexterity: -2 penalty
Resistance Bonuses: +40% Cold Resistance +40% Fire Resistance +40% Electrical Resistance
Weight: 10
Only usable by: Mage (single, dual, & multi-class)

Robes of Agony
These heavy robes were a gift from Sister Calliana for saving the soul of the Voice of Durdel Anatha. They were originally worn by a repentant evil sorcerer who had destroyed a village for his own dark purposes. They are as white as snow and appear soft and supple.
STATISTICS:
Armor Class: 5
Special: User is always under the effects of a Symbol of Pain, as though being pierced by thorns at all times.
+15 hit points while equipped.
Weight: 35
Only Usable By: Good characters Cleric (Single, Dual-, and Multi-) Mage (Single, Dual-, and Multi-)

Robe of the Good Archmagi
This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of good alignment.
STATISTICS:
Armor Class: 5
Magic Resistance: 5%
Saving Throw: +1 bonus
Weight: 6
Only usable by: Mage (single, dual, & multi-class) Good-aligned characters

Robe of Enfusing
Since the age of Netheril, mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a mage. Due to their magical heritage, however, only single-, dual-, and multi-class mages may wear these enchanted robes.
STATISTICS:
Armor Class Bonus: 2
Resistance Bonus: +5% Magical Resistance Lore Bonus: +5
Special: Memorize +1 additional 1st Level Mage Spell
Weight: 4