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Painkiller - aktualizacja do gry wersja - v.1.6.1 - Download

Uaktualnienie (patch) do gry Painkiller z gatunku Gry Akcji, wersja v.1.6.1, data publikacji 28 stycznia 2005.

typ plikuAktualizacja do gry

rozmiar pliku338,8 MB

data aktualizacji28 stycznia 2005


pobrań (7 dni)8

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wersja: v.1.6.1

Najnowsza poprawka przeznaczona do gry akcji/FPP pt. „Painkiller”. Poza nowymi uaktualnieniami zawiera wszystkie wcześniejsze patche do tej produkcji. Poniżej pełna lista:

Version 1.6.1


DreamCatcher Games today released the 1.61 Cyberathlete Professional League (CPL) Update, and dedicated server, for its critically acclaimed PC FPS, Painkiller. In time for the start of the CPL $1,000,000 2005 World Tour on February 10th, this 300MB update bundles an abundance of new content and all of the game play enhancements, fixes, and features to date.

Within the largest Painkiller update released, players can look forward to the new CPL dueling maps from Ritual Entertainment, over a half dozen specialty maps and numerous CPL-ready network features. They will also enjoy access to two additional multiplayer modes, Capture the Flag and Last Man Standing, as well as carnage-creating power of the exclusive weaponry offered in Painkiller's Expansion, "Battle Out of Hell."

The update also includes Battle Out of Hell's graphic enhancements, the reworked networking core and a number of fixes for outstanding issues. Utilizing the impressive Havok 2.0 physics engine, Painkiller continues to achieve new heights of physics-based game play while version 1.61 of the proprietary PAIN Engine pumps out an unbelievably high polygon count, and awesome visual effects like heat and haze distortion, per-pixel spectacular mapping, support for NVIDIA's Shader Model 3.0.

Version 1.3.5


- NEW: scripts and engine updated for full compatibility with 1.35 Editor and Tools

- CHANGE: prediction = on is always set

- FIX: minor server security exploit

- FIX: benchmark scores below 29 FPS are now properly displayed

- FIX: a few smaller bug fixes and optimizations for both multi and singleplayer

Version 1.3


- NEW: network code based on constant physics framerate - smoothing game play with high framerates being possible even on servers with low physics framerates

- NEW: added 'Low Quality Multiplayer FX' checkbox in advanced graphics settings, removes ragdolls and some effects in favor of performance

- NEW: added new benchmark based on Docks level (C5L2)

- NEW: server settings changed by way of voting are reset to the default settings once players leave the server

- NEW: now possible to set non-standard display resolution (i.e. LCD monitor resolutions) in the game menu without distortion

- NEW: built-in support for All-Seeing Eye

- NEW: "disconnect" console command added

- NEW: 'showfps 1' command now includes packet loss information

- CHANGE: likeliness of telefrags are now reduced

- CHANGE: Electro+Driver combo removed from MP

- CHANGE: entering teleports no longer reduces speed

- CHANGE: damage and firing range of Electro reduced

- CHANGE: shotgun knockback reduced slightly

- CHANGE: chaingun knockback now included

- CHANGE: acid DM_FALLEN2 no longer kills instantly

- CHANGE: it is now possible to get out of the lava on DM_FALLEN2

- CHANGE: minor FPS improvements on some MP maps

- CHANGE: chat messages are displayed red in console

- CHANGE: when player on his own non-dedicated server stands where a weapon is spawned in the map, other players can now pick up that weapon

- CHANGE: ability to collect energy & ammo pack while fully healthed, for ammo

- FIX: jumppads failing to work in rare circumstances has been fixed

- FIX: audio effect when shooting shuriken gun repeatedly no longer cuts-out

- FIX: server passwords now work when connecting from command line

- FIX: scoreboard getting stuck open in rare instances as a spectator is fixed

- FIX: benchmark scores below 29 FPS are now properly displayed

- FIX: Windows 98 UI launching issues from 1.2 update resolved

- FIX: minor corrections made to the geometry and textures of map DM_FALLEN2

- FIX: a few smaller additions/bugfixes for both multi and singleplayer

Version 1.2


- NEW: redesigned and much improved prediction code (better prediction + less processor power required)

- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)

- NEW: fully customizable weapon setup (each weapon module can have separate key)

- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.

- NEW: option to switch the weapon along with primary/secondary fire switch

- NEW: added info about specs not being able to vote

- NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)

- NEW: added various server start-up and configuration options for easier server maintenance

- NEW: added optional, variable weapon respawn timing

- NEW: stats music added

- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy

- CHANGE: Electro does more damage/knockback and shocks the enemy

- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage

- CHANGE: Driver now shoots the shurikens two times faster

- CHANGE: teleport now reduces the player's extra speed by 50%

- FIX: clients should no longer crash at the end of the game

- FIX: client no longer crashes in rare instances when dying of Electro shot

- FIX: exiting the game no longer alters reverb setting on SB Audigy

- FIX: "Disconnect" during demo playback now works correctly

- FIX: fx of electro-disk are now displayed correctly

- FIX: telefrag during warm-up no longer gives the player max ammo

- FIX: spectators now can see the score at the end of the game

- FIX: quad fx in now properly precached

- FIX: weapon pickup after respawn now works correctly

- FIX: deleting saves from autosaves tab now works correctly

- FIX: "Fire Best Custom" function now works correctly

- FIX: changing player name while in a game no longer resets player's connected time on scoreboard

- FIX: Callvote map change: voting no longer carries over after new map loads

- FIX: player name no longer can exceed character limit

- FIX: players list now includes special player id (useful for kicking players with weird names)

- FIX: specs no longer count as players in the browser info

- FIX: no more rare instances of map double-loading

- FIX: sometimes a player could see an item already taken by someone else, fixed

- FIX: dozens of smaller additions/bugfixes for both multi and singleplayer

Version 1.15


Multiplayer improvements and fixes:

* NEW: new map, DM_Cursed

* NEW: full warmup mode for TDM and PCF modes, partial warmup for FFA/TLB/Voosh

* NEW: demo recording and playback incl. time control (slow down/speed up)

* NEW: spectator mode with 3 different views: FPS/TPP/Free

* NEW: voting system, including map change, kickbans, etc.

* NEW: server info incl. map/mode/fps/etc.

* NEW: "Disconnect" option in the menu

* CHANGE: improved respawning logic

* CHANGE: BrightSkins are On by default now

* CHANGE: players can now play LAN sessions with no access to the Internet

* CHANGE: redesigned items/respawns on several maps

* FIX: teamskins are now correctly displayed for the new players

* FIX: exploding barrels now correctly remove frags from the dead player instead of adding them to the enemy

* FIX: SayTeam now works correctly

* FIX: fake model exploit removed

* FIX: ElectroDriver autoaim exploit removed

Single-Player improvements and fixes:

* NEW: benchmarking system for both graphic cards and processors

* NEW: patching system with supporting .dat files

* CHANGE: Demon Morph frags now more spectacular

* CHANGE: players can bind all keys now (like numpad Enter etc.)

* CHANGE: CD start-up dialogues improved

* FIX: script error when the player kills PsychoElectro on the electric chair

* FIX: Babel's stones now always hurt the player

* FIX: numerous smaller bugs

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