Men of War: Oddział Szturmowy - Patche do gier - v.2.00.11 - Download

Patch do gry Men of War: Oddział Szturmowy (v.2.00.11) dodany 1 lutego 2012.

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Typ pliku: Patche do gier

Rozmiar pliku: 988.5 MB

Aktualizacja: 1 lutego 2012

Pobrań: 4.7K

Ostatnie 7 dni: 0

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Men of War: Oddział Szturmowy

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Men of War: Oddział Szturmowy

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Men of War: Oddział Szturmowy

wersja: v.2.00.11

Patch do gry Men of War: Assault Squad. Poniżej anglojęzyczny opis aktualizacji:

General

• Added SKS 45

• Added MG 37(t)

• Added Type4 rocket launcher ammo

• Added M18 recoilless ammo

• Added Tank Flame Canister

• Added new 3d Model Hedgehogs

• Added new 3d Model Hedgehogs kit

• Added new 3d Model Barbed Wire

• Added new 3d Model Barbed Wire kit

• Added new 3d Model Pistol ammo

• Added new 3d Model Mgun ammo

• Added new 3d Model Rifle ammo

• Added new 3d Model Heavy Mgun ammo

• Added new 3d Model PTR ammo

• Added new 3d Model Winchester ammo

• Added new 3d Model Zenite ammo

• Added new 3d Model Bazooka ammo

• Added new 3d Model Panzerschreck ammo

• Added new 3d Model PIAT ammo

• Added new 3d Model mortar ammo

• Added new 3d Model Nagan

• Added new 3d Model Nagan Silencer

• Added new 3d Model Welrod

• Added new 3d Model Fuel Barrel

• Added new 3d Model Matches

• Added new enumerator graphics

• Changed mgun rate of fire system to be more historical accurate and easier to set up

• Changed smg rate of fire system to be more historical accurate and easier to set up

• Changed red guards anti-tank members to carry SKS 45 rifle

• Changed heavy ammo drop to include bandages and sandbags

• Changed UK Miners to carry Sten MK3 instead of Grease guns

• Changed penetration system so turret hits no longer cause random vehicle explosions

• Changed penetration system so hidden weak spots are no longer cause of explosions

• Changed penetration system so that explosion depend on the destruction of the vehicles chassis

• Changed barbed wires and hedgehog kits to have unlimited usage

• Changed engineer trucks inventory to fit new inventory specs

• Changed trucks to only emit passengers not the driver when being on fire

• Changed barbed wire to be queue-able

• Changed Combat Engineers AT to carry hedgehog kit

• Changed Combat Engineers AP to carry barbed wire kit

• Changed Mine Disposal Experts to carry 2 dynamite

• Increased range of pistols from 30m to 35m

• Increased HE effect of AT-riflegrenade

• Increased fire speed of SVT 40

• Increased fire speed of Johnson rifle

• Increased fire animation of pistols

• Increased amount of APCRs of Black Prince from 5 to 10

• Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm

• Increased rate of fire of DS-39 from 650 rpm to 800 rpm

• Increased rate of fire of MG 34 from 650 rpm to 800 rpm

• Increased rate of fire of BESA from 600 rpm to 800 rpm

• Increased rate of fire of BAR from 500 rpm to 650 rpm

• Increased rate of fire of DShK from 450 rpm to 600 rpm

• Increased rate of fire of Bren from 500 rpm to 520 rpm

• Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm

• Increased rate of fire of pistols from 300 rpm to 350

• Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm

• Increased reload time of 4x .50cal Browning from 13 sec to 20 sec

• Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec

• Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec

• Increased reload time of DShK from 3.5 sec to 5.0 sec

• Increased reload time of Vickers K from 4.0 sec to 5.0 sec

• Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec

• Increased reload time of BAR from 2.0 sec to 2.5 sec

• Increased reload time of Bren from 2.0 sec to 2.5 sec

• Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec

• Increased penetration power of Ho-Ri I and Ho-Ri II

• Increased accuracy of Chi-Ha 120

• Increased build time of hedgehogs from 15 sec to 30 sec

• Increased build time of barbed wire from 10 sec to 20 sec

• Increased reload time of Sherman 105 from 20 sec to 25 sec

• Increased reload time of Stuh42 from 20 sec to 25 sec

• Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm

• Reduced reload time of Vickers mgun from 6 sec to 4.5 sec

• Reduced explosion power of vehicles

• Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince

• Reduced burn time of buildings

• Reduced range of Stuh42 from 160m to 150m

• Reduced range of Chi-Ha 120 from 180m to 160m

• Reduced accuracy of level 1 experience soldiers with machine guns

• Reduced range of AP grenades from 21.5m to 18.5m

• Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing

• Removed the fake ability to explode a Sturmtiger when shooting at its barrel

• Removed sandbag kits from Charge! infantry

• Removed the ability to interchange hollow charge projectiles between different weapons

• Fixed ISU-122 gun barrel visuals

• Fixed IS-2 turret volumes

• Fixed IS-2 winter textures

• Fixed mguns of IS-2

• Fixed mguns of BA11

• Fixed wrong grenades of Devil's Brigade

• Fixed turret armor of M8 Greyhound

• Fixed shield armor of SdKfz 251/1

• Fixed gun mantlet armor of Nashorn

• Fixed gun mantlet armor of Archer

• Fixed a buggy code in the armored car props

• Fixed portrait of Charge! infantry

• Fixed ability to take mgun from BA64

• Fixed ability to take mgun from SdKfz223

• Fixed ability to take mgun from Stug3 G

• Fixed ability to take mgun from Hetzer

• Fixed ability to take mgun from M20

• Fixed smoke grenades

• Fixed many vehicle enumerator issues

• Fixed Oerlikon fire effect

• Fixed sound of SdKfz 232

• Fixed Sturmtiger armor penetration

• Fixed flamethrower max capacity

Multiplayer

• Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)

• Added test mode mod (usage at your own risk)

• Increased CP of heavier LMGs from 3.5 CP to 5 CP

• Increased CP of lighter LMGs from 3.0 to 4 CP

• Increased capping power of Tankmen from 0.0 to 0.25

• Increased capping power of Miners from 0.5 to 1.0

• Increased capping power of Sappers from 0.5 to 1.0

• Increased capping power of Radio Op from 0.5 to 1.0

• Increased capping power of Squad leaders from 1.0 to 1.5

• Increased capping power of Snipers from 0.5 to 2.0

• Increased capping power of Scouts from 0.5 to 2.0

• Increased capping power of Officer from 5.0 to 10.0

• Increased recall-in timer of all single mgunners to 2min

• Increased price of US mgunner from 35 MP to 40 MP

• Increased price of US Regular Infantry from 155 MP to 160 MP

• Increased price of Soviet Heavy MG from 90 MP to 110 MP

• Increased price of Pak40 from 385 MP to 400 MP

• Increased price of Tiger I from 1100 MP to 1200 MP

• Increased price of Vickers AA from 750 MP to 800 MP

• Reduced capping power of Conscript infantry from 1.0 to 0.5

• Reduced capping power of Elite infantry from 4.0 to 3.0

• Reduced price of Su-122 from 1000 MP to 900 MP

• Reduced price of Panther from 1350 MP to 1250 MP

• Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP

• Reduced price of SdKfz 223 from 200 MP to 180 MP

• Reduced price of Type 1 Heavy MG from 100 MP to 90 MP

• Reduced price of M16 from 250 MP to 225 MP

• Reduced price of Chi-Ri from 1500 MP to 1400 MP

• Reduced price of Chi-To from 950 MP to 900 MP

• Reduced price of Ho-I from 360 MP to 350 MP

• Reduced price of Isuzu AA truck from 250 MP to 240 MP

• Reduced special points price of Naval tanks from 6 to 4

• Reduced CP of Scouts from 8 CP to 5 CP

• Reduced CP of Banzai! special unit

• Reduced Naval tanks call-in to 1 tank

• Fixed crew on Isuzu Mortar truck

• Fixed crew on Isuzu AA truck

• Fixed small map issues

Skirmish

• Changed vehicle emit code to equal multiplayer

• Reduced difficulty of the last section of the introduction mission

• Fixed skirmishes to use correct IS-2 model

• Fixed bren carrier crew on [UK] Scheldt

• Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria

• Fixed small map issues

  • Ostatnia aktualizacja: 1 lutego 2012
  • Gatunek: Gra Strategiczna
  • Rozmiar pliku: 988.5 MB

2

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