Patch do gry Birth of America II: Wars in America 1750-1815 (v.1.10b) dodany 24 września 2012.
Typ pliku: Patche do gier
Rozmiar pliku: 64.9 MB
Aktualizacja: 24 września 2012
Pobrań: 778
Ostatnie 7 dni: 1
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Birth of America II: Wars in America 1750-1815
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Birth of America II: Wars in America 1750-1815
wersja: v.1.10b
Patch do gry Birth of America II: Wars in America 1750-1815. Poniżej anglojęzyczny opis aktualizacji:
- Game Engine [updated to version 120904]
- You can now disembark troops from a fleet trapped in ice.
- Cavalry will no longer assault Forts, even if breached
- Siege improvements [supplementing rules added in version 1.08]
- Besieged forces will now take attrition hits every turn, in proportion of their number and how the siege roll went (anti
over-crowding rule).
- If too many breaches accumulated, then a surrender roll is always possible (whatever the presence of a depot, super elite
troops, etc.)
- Each breach will make the besieged consume an extra 5% of his normal supply usage. The purpose of this rule is that by
upping the supply usage, you'll have more chances to have your supply depleted enough so that the depot (or supply
wagon) can't provide its 'surrender protection' to the besieged force. For the rationale, just consider that the breaches
are also making depots and stocks explode or be wasted, as you get shelled pretty heavily, etc...
- Fixed a bug where a lone sneaky leader could prevent a siege to happen, even if siege indicator was correctly shown
- A retreating army can now split static units (abandon them) to escape better
- If an attack is called off without routing (aka AutoRetreat), the attacking forces will revert to defensive posture but won’t
retreat in another region.
- A too low cohesion can make a stack call off an assault, aggressive leaders will have a tendency to force the troops though.
- Added Overcrowding rule:
- The overcrowding rule exists to penalize (rather substantially) forces that are too numerous to defend adequately incityscape
structures (mostly cities and forts). As with other rules, the engine is not prohibiting in 'a hard way' troops to be
stationed en masse in a given structure, as it would pose very large problems to handle for the interface, then the AI.
Instead, it follows the philosophy of 'you can do it, but that's not optimal'...
- See Wiki article at: http://www.ageod.net/agewiki/Overcrowding_Rule
- Exported several additional Game parameters [see \Settings .opt files]
• Events
- 1755 Campaign [original and COL variant]
- The Spanish transport at Penacola now unlocks when Spain enters the war
- 1689 King William's War
- Added check for absence of an existing fort to the French Option to build a fort at Quebec
• Graphics, Text, Models and Units:
- Includes all Models, Units and Graphics for King Philip's War mod
- Changed all Leaders with “Entrencher” ability to have “Defensive Engineer”
- Spansh Naval units now all have 0 Command Cost
- Latest version of LocalStrings__AGE.csv included
- Corrected several text references for Units and Models
- Unit UID 700 $Unit_ShortName_GBR_ArtPW
- Model
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