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All Aspect Warfare - aktualizacja do gry wersja - v.1.00.40 - Download

Uaktualnienie (patch) do gry All Aspect Warfare z gatunku Gry Akcji, wersja v.1.00.40, data publikacji 16 listopada 2010.

typ plikuAktualizacja do gry

rozmiar pliku31,2 MB

pobrań762

pobrań (7 dni)0

data aktualizacji16 listopada 2010

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wersja: v.1.00.40

Poprawka systemowa przeznaczona do angielskiej gry All Aspect Warfare. Poniżej znajduje się anglojęzyczny opis aktualizacji:

FEATURES

1. Can go to space from LV-115 planet using any fighter or shuttle craft.

2. Contains the entire Gammula starsystem which contains five space regions. The full galaxy map

is available here: http://www.3000ad.com/fleets/img/galaxy_map_links.jpg

3. Contains three Gammulan (Hexar, Gammula, Sorius) starstations and one Terran (Parix)

starstation (captured from the Gammulans).

4. Can dock with friendly starstations to repair and arm your craft.

5. Multiplayer works in both space and on planets.

TO GO TO SPACE

1. Start a Story Mode campaign (without team members) with Steve. If you are using cheats, then

any career will work.

2. Enter any shuttle or fighter located at the base by walking up to it, point at the

front so that the pilot icon appears, then press E to enter it.

3. Take off and fly above 7500 ft.

4. When above that altitude, press SHIFT+9 and then Y when prompted. After the external

camera transition, you will be in space.

TO DOCK WITH A STARSTATION

1. Same as docking with starbases on planet. Press T cycle MFD1 modes to TRS radar.

2. Use period and comma to cycle targets until the station appears in MFD2.

3. Fly to within 5km (depends on station) and press E to dock.

TO JUMP TO ANOTHER SPACE REGION

1. Press N to cycle MFD1 modes to NAV radar.

2. Use period and comma to cycle targets until a jump anomaly (jump gate, fluxfield, wormhole)

appears in MFD2.

3. Press SHIFT+9 to jump to the anomaly if you are far away.

4. When you emerge from hyperspace, increase thrust with W while flying straight into the jump

anomaly. When the jump is triggered, you will enter the new region.

TO RETURN TO THE PLANET

1. Press N to cycle MFD1 modes to NAV radar.

2. Use period and comma to cycle targets until the planet appears in MFD2.

3. To initiate the planetfall sequence, press SHIFT+9, then Y when prompted.

KNOWN ISSUES

Since space mode was NOT designed for this game, it has some problems, especially in terms

of culling, rendering, shaders etc. Below is a list of known issues; there may be others.

* NPC escort collision avoidance & separation in space does not work

* Frustrum culling in space has some problems

* Skybox rendering has some problems

* Hyperjumping to jump anomaly (e.g. jump gate) sometimes causing lockup

* The jump gate model is not being rendered in the space view, only in MFD2

* If you hyperjump to a planet, the message is played even if you said N

* Planetfall FX rendering has some problems

* Hyperjump FX rendering has some problems

* Jump anomaly (jumpgate, fluxfield, wormhole, blackhole etc) special FX not working

* Planetary rings (e.g. on Jupiter class planet) rendering does not work

* Gaseous planet (e.g. Jupiter class planet) rendering does not work

  • data aktualizacji: 16 listopada 2010
  • kategoria gry: Akcji
  • rozmiar pliku: 31,2 MB

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