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nazwa pliku:StarCraft II: Wings of Liberty patch v.2.0.11 PL

rozmiar pliku:57,9 MB

data publikacji:22 sierpnia 2013

kategoria pliku:patch


StarCraft II: Wings of Liberty
patch v.2.0.11 PL

wersja v. 2.0.11

Patch przyrostowy do gry StarCraft II: Wings of Liberty dla polskiej wersji językowej gry podnoszący wersję v.2.0.10 do v. 2.0.11. Poniżej anglojęzyczny opis aktualizacji:

Bug fixes

General

Fixed an issue that caused in-game Victory screens to display incorrect fonts.

English strings are now properly displayed in the enGB version of the Split 1v1 and Streamlined custom observer UIs.

Battle.net

4v4 matches no longer result in losses for both teams.

Fixed an issue that could sometimes cause players to encounter an “Input Limit Reached” error when loading map lists on the Custom Games page.

Army Value is now the default graph displayed in the Graphs tab on the Score Screen.

Gameplay and Races

General

Hovering the mouse over double wide Collapsible Towers now properly displays two Destructible Debris preview images.

Terran

Thors now display the correct control group icon while in Explosive Payload mode.

The Thor’s High Impact Payload and Explosive Payload abilities are now properly suppressed while under the effect of Fungal Growth.

Wireframe tooltips are now properly displayed for Thors in High Impact Payload.

Protoss

The Void Ray attack icon now updates appropriately when Protoss Air Weapon upgrades are researched.

Zerg

Baneling, Brood Lord, Infested Terran, and Overseer cocoons are now properly selected when using the Select Army Units button.

Burrowed Queens are no longer selected when using the Select Army Units button.

Graphics

Fixed a crash that could occur when loading a saved game created from a session in which the player changed graphic settings.

Fixed a rare crash that could occur with Phoenix-style paired attacks.

Fixed an issue in which transparent models with different colored halos could cause the halos to flicker and display incorrect colors.

Editor

Fixed an issue where users were encountering long load times when loading into a map from the editor.

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