Patch do gry Dangerous Waters (v.1.04) dodany 26 stycznia 2007.
Typ pliku: Patche do gier
Rozmiar pliku: 23.5 MB
Aktualizacja: 26 stycznia 2007
Pobrań: 4.1K
Ostatnie 7 dni: 0
Problem z pobieraniem? [email protected]
wersja: v.1.04
Poprawka przeznaczona do gry Dangerous Waters. Wprowadza następujące ulepszenia (tekst w j. angielskim):
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NOTES:
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Save game files which were created with prior versions, will no longer be compatible with this version of Dangerous Waters.
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FIXES:
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- Added variable in "dangerouswaters.ini" which controls the likelihood of torpedos exploding on countermeasures (e.g. ".PercentTorpsExplodeOnCM 0" up to ".PercentTorpsExplodeOnCM 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentTorpsExplodeOnCM 50".
- Added variable in "dangerouswaters.ini" which controls the likelihood of all weapons acquiring dead/sinking platforms (e.g. ".PercentDeadPlatformsIgnored 0" up to ".PercentDeadPlatformsIgnored 100"). In multi-player matches, the host's .INI setting will be used by all players. By default the value is set to ".PercentDeadPlatformsIgnored 10".
- Corrected an issue in which the Kilo was capable of creating Sonar contacts at excessively long ranges.
- Fixed an issue in which AI aircraft were not dropping contacts when they had lost sensor contact.
- Modified buoyancy model so that ships do not rock excessively at Sea State 1.
- Fixed crash when launching the DSRV from submarine platforms.
- Updated MH-60 model and AQS-22 on Dipping Sonar (addressed the reversed normals issue which was causing issues with the self-shadowing paradigm).
- Updated the Freighter model and textures with the one used in the Steam trailer.
- Updated FFG model and textures.
- Updated 688(I) model, textures, and masts.
- Strike missiles were modified so that their approach angles yielded a more effective result against their respective land targets.
- Localized versions (French/German) can now utilize the Mission Editor doctrine language and are able to Save and Load their work as intended.
- Fixed localization error for the USNI data in the French version.
- Some of the French scenarios were localized incorrectly and would not load correctly; this has been corrected.
- Localized versions (French/German) should be able to multi-play with the English version without any warnings or Database inconsistencies.
- Corrected AI aircraft order persistence, which makes them more decisive during attacks.
- Fixed issue in which passive self-noise was being considered by active sensors.
- Torpedo speed vs. fuel issue was corrected.
- Corrected an issue which prohibited "nested tactics at waypoints" from being invoked properly.
- Addressed torpedo anomaly which caused the torpedos to not behave as expected.
- Refined the buoyancy model to allow a more stable ascent and descent in the submarines and to allow them to maintain their depth without unnecessary oscillation.
- The Akula Towed Array should no longer be accidentally severed by the propeller.
- Fixed speed/pitch issues on the FFG when player issues hard rudder orders.
- Corrected a pathfinding issue fixed which could sometimes cause the game to crash if a waypoint was deemed to be incorrect or unreachable by the algorithm.
- Fixed a crash in the Towed Array station on the FFG.
- Corrected a localization error in the German campaign mission "004_Qingdao.mc".
- QuickRepair and QuickAircraftLaunch now controlled correctly in multiplayer.
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