Call of Juarez - WK. CDA, problem.
Mam problem związany z CoJ. Ukończyłem sporą cześć kampanii, nie grałem parę dni. Dziś gdy próbowałem włączyć, gra wyłącza się w połowie animacji Techlandu(to jest, pierwszy filmik). Próbowałem kilka razy jest to samo, nawet odinstalowałem i zainstalowałem - nic to nie dało.
Wyszukałem w folderze coś takiego:
spoiler start
[PID] 596
[CFactory::CreateObject] WARNING! object of class <CoJ2Game> creator_level==NULL!
[CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1, clock frequency: 2666.69MHz
[CPU] CPUs: 1, Cores: 2, HT: Disabled, Logical processors: 2
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[ERROR PARSER] Not a string param
[TaskManager] TM1d04b86f 2c, 2p
1/1
MonitorIndex chosen: 0
VendorDesc: NVIDIA GeForce GTS 450
VendorID: 4318
DeviceID: 3524
Driver: nvd3dum.dll, version: 8.17.12.6099
D3DRenderer: supported display modes:
640x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
640x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
640x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
640x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x480, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
720x480, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
720x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x480, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
720x480, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
720x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
720x576, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
720x576, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
720x576, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
720x576, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
720x576, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
720x576, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
800x600, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:72, fmt: R5G6B5, widescreen: no
800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
800x600, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:72, fmt: X8R8G8B8, widescreen: no
800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:70, fmt: R5G6B5, widescreen: no
1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1024x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:70, fmt: X8R8G8B8, widescreen: no
1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1152x864, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1152x864, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1152x864, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x720, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x720, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x800, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1280x800, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1280x800, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1280x800, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
1280x960, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x960, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1280x1024, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1280x1024, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1280x1024, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:16, hz:75, fmt: R5G6B5, widescreen: no
1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
1360x768, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: no
1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
1440x900, bpp:16, hz:75, fmt: R5G6B5, widescreen: yes
1440x900, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
1440x900, bpp:24, hz:75, fmt: X8R8G8B8, widescreen: yes
1440x900, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
TweakFlags: 0
VarScripted varlist.scr loaded at 0425D150!
Some variables were overwritten.
[CAudioSettings::LoadSettings] Unable to load $s
CGame::AppWindowInit: window client area: 0x0, 1440x900
RD3D9: Device created (width: 1440, height: 900, format: 21, refresh_rate: 75, vsync: 0)
[TexMgr] Max texture dimensions: 8192x8192x2048
ERROR [CPPManager::LoadEffect] Effect file play3da.ppfx not found!
ERROR [CPPManager::LoadEffect] Effect file sprite.ppfx not found!
SCENE PPFX scene30.ppfx
PPMANAGER: creating rtv for buffer SCENE_HDR...
[CPPManager::CreateBuffers] Create local buffer 'SCENE_HDR' 1440x900 (1440x900), rgb:0,a:0 in 'scene30simple.ppfx', 04280200 = __GeneratedName__3Postprocess created
PPMANAGER: creating rtv for buffer ZBUFFER...
[CPPManager::CreateBuffers] Create local buffer 'ZBUFFER' 1440x900 (1440x900), rgb:0,a:0 in 'scene30simple.ppfx', 042C0610 = __GeneratedName__4Postprocess created
PPMANAGER: creating rtv for buffer CLR...
[CPPManager::CreateBuffers] Create local buffer 'CLR' 1440x900 (1440x900), rgb:0,a:0 in 'scene30simple.ppfx', 042C06A8 = __GeneratedName__5Postprocess created
PPMANAGER: creating rtv for buffer NRM...
[CPPManager::CreateBuffers] Create local buffer 'NRM' 1440x900 (1440x900), rgb:0,a:0 in 'scene30simple.ppfx', 042B9898 = __GeneratedName__6Postprocess created
PPMANAGER: creating rtv for buffer DPT...
[CPPManager::CreateBuffers] Create local buffer 'DPT' 1440x900 (1440x900), rgb:0,a:0 in 'scene30simple.ppfx', 042B9930 = __GeneratedName__7Postprocess created
PPMANAGER: creating rtv for buffer DPT_4_32F...
[CPPManager::CreateBuffers] Create local buffer 'DPT_4_32F' 360x225 (360x225), rgb:0,a:0 in 'scene30simple.ppfx', 042CC8C8 = __GeneratedName__8Postprocess created
PPMANAGER: creating rtv for buffer 4_SHD...
[CPPManager::CreateBuffers] Create local buffer '4_SHD' 360x225 (360x225), rgb:0,a:0 in 'scene30simple.ppfx', 042C1780 = __GeneratedName__9Postprocess created
PPMANAGER: creating rtv for buffer 16_SHD...
[CPPManager::CreateBuffers] Create local buffer '16_SHD' 90x56 (90x56), rgb:0,a:0 in 'scene30simple.ppfx', 042C1818 = __GeneratedName__10Postprocess created
PPMANAGER: creating rtv for buffer 16A...
[CPPManager::CreateBuffers] Create local buffer '16A' 90x56 (90x56), rgb:0,a:0 in 'scene30simple.ppfx', 042C18B0 = __GeneratedName__11Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES' 360x225 (360x225), rgb:0,a:0 in 'scene30simple.ppfx', 042C1948 = __GeneratedName__12Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 042C19E0 = __GeneratedName__13Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS_TEMP...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0 in 'scene30simple.ppfx', 042C1A78 = __GeneratedName__14Postprocess created
PPMANAGER: creating rtv for buffer 4A...
[CPPManager::CreateBuffers] Create local buffer '4A' 360x225 (360x225), rgb:0,a:0 in 'scene30simple.ppfx', 042C1B10 = __GeneratedName__15Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 360x225 (360x225), rgb:0,a:0 in 'scene30simple.ppfx', 042C1BA8 = __GeneratedName__16Postprocess created
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
[CPPManager::CreateBuffers] Linking local buffer 'SCENE_HDR' 1440x900, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'ZBUFFER' 1440x900, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'CLR' 1440x900, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'NRM' 1440x900, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT' 1440x900, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer 'DPT_4_32F' 360x225, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4_SHD' 360x225, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16_SHD' 90x56, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '16A' 90x56, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer PRV...
[CPPManager::CreateBuffers] Create local buffer 'PRV' 1440x900 (1440x900), rgb:0,a:0 in 'scene30.ppfx', 042C1C40 = __GeneratedName__17Postprocess created
PPMANAGER: creating rtv for buffer 4A_16...
[CPPManager::CreateBuffers] Create local buffer '4A_16' 360x225 (360x225), rgb:0,a:0 in 'scene30.ppfx', 042C1CD8 = __GeneratedName__18Postprocess created
PPMANAGER: creating rtv for buffer 64x64_32F_A...
[CPPManager::CreateBuffers] Create local buffer '64x64_32F_A' 64x64 (64x64), rgb:0,a:0 in 'scene30.ppfx', 042C1D70 = __GeneratedName__19Postprocess created
PPMANAGER: creating rtv for buffer 16x16_32F_A...
[CPPManager::CreateBuffers] Create local buffer '16x16_32F_A' 16x16 (16x16), rgb:0,a:0 in 'scene30.ppfx', 042C1E08 = __GeneratedName__20Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_A...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_A' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 042C1EA0 = __GeneratedName__21Postprocess created
PPMANAGER: creating rtv for buffer 1x1_32F_PRV...
[CPPManager::CreateBuffers] Create local buffer '1x1_32F_PRV' 1x1 (1x1), rgb:0,a:0 in 'scene30.ppfx', 042C1F38 = __GeneratedName__22Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4A' 360x225, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
[CPPManager::CreateBuffers] Linking local buffer '4B' 360x225, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: creating rtv for buffer 4C...
[CPPManager::CreateBuffers] Create local buffer '4C' 360x225 (360x225), rgb:0,a:0 in 'scene30.ppfx', 042C1FD0 = __GeneratedName__23Postprocess created
PPMANAGER: creating rtv for buffer 4_FOG_VOL...
[CPPManager::CreateBuffers] Create local buffer '4_FOG_VOL' 360x225 (360x225), rgb:0,a:0 in 'scene30.ppfx', 042C2068 = __GeneratedName__24Postprocess created
PPMANAGER: creating rtv for buffer 4_AMB...
[CPPManager::CreateBuffers] Create local buffer '4_AMB' 360x225 (360x225), rgb:0,a:0 in 'scene30.ppfx', 042C2100 = __GeneratedName__25Postprocess created
PPMANAGER: creating rtv for buffer 16B...
[CPPManager::CreateBuffers] Create local buffer '16B' 90x56 (90x56), rgb:0,a:0 in 'scene30.ppfx', 042C2198 = __GeneratedName__26Postprocess created
PPMANAGER: creating rtv for buffer AMBIENT...
[CPPManager::CreateBuffers] Create local buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 042C2230 = __GeneratedName__27Postprocess created
PPMANAGER: creating rtv for buffer SUN...
[CPPManager::CreateBuffers] Create local buffer 'SUN' 32x32 (32x32), rgb:0,a:0 in 'scene30.ppfx', 042C22C8 = __GeneratedName__28Postprocess created
PPMANAGER: creating rtv for buffer 4_SPLATES_RGBA16F...
[CPPManager::CreateBuffers] Create local buffer '4_SPLATES_RGBA16F' 360x225 (360x225), rgb:0,a:0 in 'scene30.ppfx', 042C2360 = __GeneratedName__29Postprocess created
PPMANAGER: creating rtv for buffer 4_SHOOTS...
[CPPManager::CreateBuffers] Create local buffer '4_SHOOTS' 128x128 (128x128), rgb:0,a:0 in 'scene30.ppfx', 042C23F8 = __GeneratedName__30Postprocess created
[CPPManager::CreateBuffers] Linking local buffer '4_SHOOTS_TEMP' 128x128, rgb:0,a:0 from 'scene30simple.ppfx' to 'scene30.ppfx'
PPMANAGER: createing rtv '_OPAQUE'...
PPMANAGER: createing rtv '_HDR_IMAGE'...
PPMANAGER: createing rtv '_NORMALS'...
PPMANAGER: createing rtv '_ZBUFFER'...
PPMANAGER: createing rtv '_BLURDEFORM'...
PPMANAGER: createing rtv '_QUADS'...
PPMANAGER: createing rtv '_PRV'...
PPMANAGER: creating rtv for buffer xCLR...
[CPPManager::CreateBuffers] Create local buffer 'xCLR' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 042C2490 = __GeneratedName__31Postprocess created
PPMANAGER: creating rtv for buffer xNRM...
[CPPManager::CreateBuffers] Create local buffer 'xNRM' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 042C2528 = __GeneratedName__32Postprocess created
PPMANAGER: creating rtv for buffer xDPT...
[CPPManager::CreateBuffers] Create local buffer 'xDPT' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 042C25C0 = __GeneratedName__33Postprocess created
PPMANAGER: creating rtv for buffer xBUF1...
[CPPManager::CreateBuffers] Create local buffer 'xBUF1' 256x256 (256x256), rgb:0,a:0 in 'gen_billboards.ppfx', 042C2658 = __GeneratedName__34Postprocess created
CGame::AppWindowSetup: window client area: 0x0, 1440x900
+-------+
| AUDIO |
+-------+
[CAudioXAudio2] DeviceID: 0.0.0.00000000.22a0ae1a-e53f-4347-97db-68f90580ab9e
[CAudioXAudio2] Name: Głośniki (Realtek High Definition Audio)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 32
[CAudioXAudio2] Average data-transfer rate: 384000Bps
[CAudioXAudio2] DeviceID: 0.0.0.00000000.e7d76850-bc87-401e-8ba8-6cd1ef0c0626
[CAudioXAudio2] Name: Realtek Digital Output (Realtek High Definition Audio)
[CAudioXAudio2] Channels: 2
[CAudioXAudio2] Channel Mask: 3
[CAudioXAudio2] Sample rate: 48000
[CAudioXAudio2] Bits per sample: 16
[CAudioXAudio2] Average data-transfer rate: 192000Bps
[CAudioXAudio2] Using: 0.0.0.00000000.22a0ae1a-e53f-4347-97db-68f90580ab9e (Głośniki (Realtek High Definition Audio))
[CAudioXAudio2] Master voice channels: 2
[CAudioXAudio2] Master voice sample rate: 48000
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR [CMaterialMgr::Register] Material 'debug&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'line&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'point&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'shadowmap_zfill&0000.mat' already exists!
ERROR [CMaterialMgr::Register] Material 'copy&0000.mat' already exists!
[CFactory::CreateObject] WARNING! object of class <IntroModule> creator_level==NULL!
CGame::LoadGameModule(..): Unable to load lightmaps for
ResourceLoadingRuntime: sector size is 512 bytes. okay
ERROR: cannot find texture screenshotmask.dds
[CUIFontManager::GetProperFont] no style for MenuButtonFont, using MSSansSerif8
spoiler stop
Jakiś crash. Nie mam pojęcia o co biega. Szukałem rozwiązania za pomocą Wuja Google, ale nic.
Jak ktoś wiec cokolwiek, proszę o pomoc.
Spoiler ma w tym wypadku służyć utrudnieniu udzielenia ewentualnej pomocy?
W takim razie gratulacje. Mi się właśnie odechciało.