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Forum: Jak zmniejszyć detale w grze "X-Men Origins: Wolverine" ?

10.07.2013 14:06
1
FANP2
3
Legionista
Image

Jak zmniejszyć detale w grze "X-Men Origins: Wolverine" ?

Witam, chciałbym was się zapytać jak zmniejszyć detale w grze "X-Men Origins: Wolverine" ? Wiem, że można zrobić to w opcjach, ale jest to słabo rozbudowane. Znalazłem folder "Config" i są tam takie pliki typu ->> http://img28.imageshack.us/img28/8954/86wd.png Nie mam zielonego pojęcia o tym, co mógłbym w nich "pogrzebać", tak więc jeżeli znacie się trochę na tym, to byłbym serdecznie wdzięczny za pomoc. ;)

PS. dodam jeszcze, że gra jest zrobiona na silniku Unreal Engine 3

10.07.2013 14:49
Duality
2
odpowiedz
Duality
79
Konsul

W katalogu gry nic nie ruszaj. Tu zmieniaj:
C:\Documents and Settings\...\Moje dokumenty\Wolverine\WGame\Config\WEngine.ini (WinXP)
C:\Users\...\Moje dokumenty\Wolverine\WGame\Config\WEngine.ini (Win7)

Na necie jest pełno poradników do optymalizacji cfg'ów gier na UT3.

Zobacz np. sobie na przykładzie samego UT3:
http://www.tweakguides.com/UT3_7.html

10.07.2013 16:03
3
odpowiedz
FANP2
3
Legionista

Wielkie dzięki za odpowiedź. ;) Wiesz chyba źle szukam, bo znalazłem tylko to http://ja. [ link zabroniony przez regulamin forum ] /blog_wpis.asp?id=636403&n=13 i to http://uz.unreal.pl/uz/uz22/uz22/txt/sim2.html . Znalazłem też to http://forums.guru3d.com/showthread.php?t=296229 i jest tam chyba rozwiązanie mojego problemu, ale kiepski jestem z angielskiego i pies pogrzebany... wiem, że proszę o zbyt wiele, ale gdybyś mógł zajrzeć na tamte forum i wyjaśnić mi, co muszę zrobić to chyba człowieku postawiłbym ci piwo. Wracając jeszcze do gry, to ona mi tak bardzo nie klatkuje, dlatego chciałbym tylko w małym stopniu pogorszyć grafikę.

10.07.2013 16:20
Duality
4
odpowiedz
Duality
79
Konsul

Najlepiej wklej zawartość swojego cfg, będzie łatwiej.

10.07.2013 16:42
5
odpowiedz
FANP2
3
Legionista

Nie wiem dokładnie o jaką zawartość ci chodzi z pliku cfg, więc wkleję ci wszystko co w nim jest (jest cho...nie długie)

[URL]
Protocol=unreal
Name=Player
Map=WStart
LocalMap=WStart
TransitionMap=ExampleEntry
MapExt=umap
EXEName=WGame.exe
DebugEXEName=DEBUG-WGame.exe
SaveExt=usa
Port=7777
GameName=Wolverine
GameNameShort=WOLV

[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=WGame.WUIViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=WEditor.WEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=UI_Fonts.MediumFont
LargeFontName=EngineFonts.LargeFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=GAME_PhysicalMaterialsPerm.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=FALSE
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=FX_PostProcess.Chains.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=FX_PostProcess.Chains.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
BasePassStaticLightClamp=3.0
mActiveClassRedirects=(OldClassName="RActorFactoryAIArchetype",NewClassName="RavenSharedAI.RAIActorFactoryAIArchetype")
mActiveClassRedirects=(OldClassName="RAIAgentWander",NewClassName="RavenSharedAI.RAIAgentwander")
mActiveClassRedirects=(OldClassName="RAIAvoidSpot",NewClassName="RavenSharedAI.RAIAvoidSpot")
mActiveClassRedirects=(OldClassName="RAIBehaviorSettings",NewClassName="RavenSharedAI.RAIBehaviorSettings")
mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsCover",NewClassName="RavenSharedAI.RAIBehaviorSettingsCover")
mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsGroup",NewClassName="RavenSharedAI.RAIBehaviorSettingsGroup")
mActiveClassRedirects=(OldClassName="RAINode",NewClassName="RavenSharedAI.RAINode")
mActiveClassRedirects=(OldClassName="RAIPathObject_FollowRoute",NewClassName="RavenSharedAI.RAIPathObject_FollowRoute")
mActiveClassRedirects=(OldClassName="RAIRoute",NewClassName="RavenSharedAI.RAIRoute")
mActiveClassRedirects=(OldClassName="RAIRouteRenderingComponent",NewClassName="RavenSharedAI.RAIRouteRenderingComponent")
mActiveClassRedirects=(OldClassName="RAIRouteStaticPathObject",NewClassName="RavenSharedAI.RAIRouteStaticPathObj")
mActiveClassRedirects=(OldClassName="RAIStrategySpecification",NewClassName="RavenSharedAI.RAIStrategySpecification")
mActiveClassRedirects=(OldClassName="RAITether",NewClassName="RavenSharedAI.RAITether")
mActiveClassRedirects=(OldClassName="RAITraversalDefinitionWander",NewClassName="RavenSharedAI.RAITraversalDefinitionWander")
mActiveClassRedirects=(OldClassName="RCoverGraph",NewClassName="RavenSharedAI.RAICoverGraph")
mActiveClassRedirects=(OldClassName="RCoverGraphRenderingComponent",NewClassName="RavenSharedAI.RAICoverGraphRenderingComponent")
mActiveClassRedirects=(OldClassName="RCoverLink",NewClassName="RavenSharedAI.RAICoverLink")
mActiveClassRedirects=(OldClassName="RKyAgentHover",NewClassName="RavenSharedAI.RAIKyAgentHover")
mActiveClassRedirects=(OldClassName="RKynapseBrainServicePathfinder",NewClassName="RavenSharedAI.RAIKynapseBrainServicePathfinder")
mActiveClassRedirects=(OldClassName="RKynapseBrainUnreal",NewClassName="RavenSharedAI.RAIKynapseBrainUnreal")
mActiveClassRedirects=(OldClassName="RKynapseDynamicActorAvoidanceUnreal",NewClassName="RavenSharedAI.RAIKynapseDynamicActorAvoidanceUnreal")
mActiveClassRedirects=(OldClassName="RKynapseEntityDefinitionActive",NewClassName="RavenSharedAI.RAIKynapseEntityDefinitionActive")
mActiveClassRedirects=(OldClassName="RKynapseWorld",NewClassName="RavenSharedAI.RAIKynapseWorld")
mActiveClassRedirects=(OldClassName="RKynapseWorldServiceMapBuilder",NewClassName="RavenSharedAI.RAIKynapseWorldServiceMapBuilder")
mActiveClassRedirects=(OldClassName="RSeqAct_AIChangeStrategy",NewClassName="RavenSharedAI.RAISeqAct_AIChangeStrategy")
mActiveClassRedirects=(OldClassName="RSeqAct_AIFollowRoute",NewClassName="RavenSharedAI.RAISeqAct_AIFollowRoute")
mActiveClassRedirects=(OldClassName="RSeqAct_SetAIBehavior",NewClassName="RavenSharedAI.RAISeqAct_SetAIBehavior")
mActiveClassRedirects=(OldClassName="RSeqEvent_AIReached",NewClassName="RavenSharedAI.RAISeqEvent_AIReached")
mActiveClassRedirects=(OldClassName="RCoverGraphBrowserType",NewClassName="RavenSharedAIEditor.RAICoverGraphBrowserType")
mActiveClassRedirects=(OldClassName="RAIBehaviorSettingsGroupBrowswerType",NewClassName="RavenSharedAIEditor.RAIBehaviorSettingsGroupBrowserType")
mActiveClassRedirects=(OldClassName="ParticleModuleTypeDataRibbon",NewClassName="RavenShared.RParticleModuleTypeDataRibbon")
ForceRavenLightMaps=TRUE
GameSystem=WGame.WGameSystem
mActiveClassRedirects=(OldClassName="WCNH_WallClimb",NewClassName="WCH_WallClimb")
mActiveClassRedirects=(OldClassName="WCNH_Ladder",NewClassName="WCH_Ladder")
mActiveClassRedirects=(OldClassName="WDamageType_Melee",NewClassName="WDamageType_ClawSlash")
mActiveClassRedirects=(OldClassName="WEnemyGRSO",NewClassName="WGameContent.WEnemyGRSO")
mActiveClassRedirects=(OldClassName="WEnemyNinja",NewClassName="WGameContent.WEnemyNinja")
mActiveClassRedirects=(OldClassName="WEnemyWXSoldier",NewClassName="WGameContent.WEnemyWXSoldier")
mActiveClassRedirects=(OldClassName="WEnemyTroll",NewClassName="WGameContent.WEnemyTroll")
mActiveClassRedirects=(OldClassName="WEnemyWolverine",NewClassName="WGameContent.WEnemyWolverine")
mActiveClassRedirects=(OldClassName="WGameGorePawn",NewClassName="WGameContent.WGameGorePawn")
mActiveClassRedirects=(OldClassName="WNPCMystique",NewClassName="WGameContent.WNPCMystique")
mActiveClassRedirects=(OldClassName="WCameraDrawSplineComponent",NewClassName="WGame.WComponentDrawSpline")
mActiveClassRedirects=(OldClassName="WCameraSpriteComponent",NewClassName="WGame.WComponentSprite")
mActiveClassRedirects=(OldClassName="WCameraSplinePoint",NewClassName="WGame.WGameSplinePoint")
mActiveClassRedirects=(OldClassName="WSplinePoint",NewClassName="WGame.WGameSplinePoint")
mActiveClassRedirects=(OldClassName="WSpline",NewClassName="WGame.WGameSpline")
mActiveClassRedirects=(OldClassName="WEnemyGRSO",NewClassName="WGame.WEnemyMachineGunA")
mActiveClassRedirects=(OldClassName="AnimNodeBlendByStickSpeed",NewClassName="Fightstyles.FAnimNodeBlendBySpeed")
mActiveClassRedirects=(OldClassName="WGameSplineBeamWalk",NewClassName="WGameContent.WGameSplineBeamWalk")
mActiveClassRedirects=(OldClassName="WGameSplineHandOverHand",NewClassName="WGameContent.WGameSplineHandOverHand")
mActiveClassRedirects=(OldClassName="WGameSplineZipLine",NewClassName="WGameContent.WGameSplineZipLine")
mActiveClassRedirects=(OldClassName="WVolumeLadder",NewClassName="WGameContent.WVolumeLadder")
mActiveClassRedirects=(OldClassName="WVolumeLedgeClimb",NewClassName="WGameContent.WVolumeLedgeClimb")
mActiveClassRedirects=(OldClassName="CH_Jump",NewClassName="WGame.WCH_Jump")
mActiveClassRedirects=(OldClassName="WGameThrowTarget",NewClassName="WGame.WActorTargetThrow")
mActiveClassRedirects=(OldClassName="WGameLockOnTarget",NewClassName="WGame.WActorTargetLockOn")
mActiveClassRedirects=(OldClassName="CE_AnimSlot",NewClassName="WGame.WCE_AnimSlot",InstanceOnly="true")
mActiveClassRedirects=(OldClassName="WGame.WVolumeInteraction",NewClassName="Fightstyles.VolumeInteraction")
mActiveClassRedirects=(OldClassName="KynapseWorldServiceMapBuilder",NewClassName="RavenSharedAI.RAIKynapseWorldServiceMapBuilder",InstanceOnly="true")
;+mActiveClassRedirects=(OldClassName="WVolumeWater",NewClassName="WGameContent.WVolumeWaterNew",InstanceOnly="true")
mActiveClassRedirects=(OldClassName="WEnemyGrapplingHookA",NewClassName="WGameContent.WEnemyGrapplerA")
mActiveClassRedirects=(OldClassName="WEnemyGrapplingHookB",NewClassName="WGameContent.WEnemyGrapplerB")
mActiveClassRedirects=(OldClassName="WEnemyGauntletC",NewClassName="WGameContent.WEnemyGauntletD")
mActiveClassRedirects=(OldClassName="WEnemySpeedMutantA",NewClassName="WGameContent.WEnemyTeleporterA")
mActiveClassRedirects=(OldClassName="WEnemySpeedMutantB",NewClassName="WGameContent.WEnemyTeleporterB")
mActiveClassRedirects=(OldClassName="WEnemyGrenadierMagnetic",NewClassName="WGameContent.WEnemyMagneticA")
mActiveClassRedirects=(OldClassName="WWpnProjectilePlayingCard",NewClassName="WGameContent.WWpnProjectilePlayingCard")
mActiveClassRedirects=(OldClassName="WWpnProjectileGrapplingHook",NewClassName="WGameContent.WWpnProjectileGrapplingHook")
mActiveClassRedirects=(OldClassName="WWpnProjectileVineCage",NewClassName="WGameContent.WWpnProjectileVineCage")
mActiveClassRedirects=(OldClassName="WRequirementPawnClass",NewClassName="WGame.WRequirementActorClass")
mActiveClassRedirects=(OldClassName="WUIScene_Grappler",NewClassName="WGameContent.WUIScene_Grappler")
mActiveClassRedirects=(OldClassName="WUIScene_Hulk",NewClassName="WGameContent.WUIScene_Grappler")
mActiveClassRedirects=(OldClassName="WUIScene_SentinelBoss",NewClassName="WGameContent.WUIScene_SentinelBoss")
mActiveClassRedirects=(OldClassName="WUIScene_SentinelPrototype",NewClassName="WGameContent.WUIScene_SentinelPrototype")
mActiveClassRedirects=(OldClassName="WUIScene_Target",NewClassName="WGameContent.WUIScene_Target")
mActiveClassRedirects=(OldClassName="WEnemyMacheteCloneANoLava",NewClassName="WGameContent.WEnemyMacheteA")
mActiveClassRedirects=(OldClassName="WEnemyMacheteD",NewClassName="WGameContent.WEnemyMacheteCloneA")
mActiveClassRedirects=(OldClassName="WEnemyMacheteLava",NewClassName="WGameContent.WEnemyMacheteLavaA")
mActiveClassRedirects=(OldClassName="WEnemyMacheteLavaStartOff",NewClassName="WGameContent.WEnemyMacheteLavaA")
mActiveClassRedirects=(OldClassName="WEnemyMacheteNoClone",NewClassName="WGameContent.WEnemyMacheteCloneA")
mActiveClassRedirects=(OldClassName="WEnemySentinelDefender",NewClassName="WGameContent.WEnemySentinelDefenderA")
mActiveClassRedirects=(OldClassName="WEnemyMachineGun",NewClassName="WGameContent.WEnemyMachineGunA")
mActiveClassRedirects=(OldClassName="WEnemySentinelSpiderArmoredA",NewClassName="WGameContent.WEnemySentinelSpiderA")
mActiveClassRedirects=(OldClassName="WEnemySentinelSpiderArmoredB",NewClassName="WGameContent.WEnemySentinelSpiderB")
mActiveClassRedirects=(OldClassName="WActorXpDispenser",NewClassName="WGameContent.WActorDogTags",InstanceOnly="true")
DefaultOnlineSubsystemName=OnlineSubsystemOffline.OnlineSubsystemOffline

[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=false
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30

[Engine.PackagesToAlwaysCook]
Package=WStart
Package=rgame_p
SeekFreePackage=CH_Wolverine_Normal
SeekFreePackage=CH_Wolverine_Casino
SeekFreePackage=CH_Wolverine_Jungle
SeekFreePackage=CH_Wolverine_Natural
SeekFreePackage=CH_Wolverine_Alkali
SeekFreePackage=CH_Wolverine_Blob
SeekFreePackage=CH_Wolverine_ThreeMile
SeekFreePackage=CH_Wolverine_Barfight
SeekFreePackage=CH_Wolverine_Sentinel
SeekFreePackage=CH_Wolverine_WeaponX
SeekFreePackage=CH_Wolverine_BonusSkin1
SeekFreePackage=CH_Wolverine_BonusSkin2
SeekFreePackage=CH_Wolverine_BonusSkin3
SeekFreePackage=UI_Logos
SeekFreePackage=UI_Logos_ESN
SeekFreePackage=UI_Logos_FRA
SeekFreePackage=UI_Logos_ITA
SeekFreePackage=UI_Icons_Skills
SeekFreePackage=UI_Icons_Reflexes
SeekFreePackage=UI_Icons_360
SeekFreePackage=UI_Controls_360
SeekFreePackage=UI_Icons_PS3
SeekFreePackage=UI_Controls_PS3

[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundModes
Package=KynapseDefaultDefinitions
bFullyCompressStartupPackages=FALSE
Package=EngineResources
Package=GAME_PhysicalMaterialsPerm
Package=SND_SoundPerm
Package=FX_PostProcess
Package=FX_Permanent
Package=CH_Wolverine_Sentinel
Package=CH_Wolverine_Localized

[Engine.PackagesToForceCookPerMap]

[Core.System]
;MaxObjectsNotConsideredByGC=0
;SizeOfPermanentObjectPool=0
MaxObjectsNotConsideredByGC=80000
SizeOfPermanentObjectPool=10500000
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\WGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\WGame\Script
FRScriptPaths=..\WGame\ScriptFinalRelease
CutdownPaths=..\WGame\CutdownPackages
CutdownPaths=..\WGame\Script
ScreenShotPath=..\WGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevHDDCaching
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevSound
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Paths=..\WGame\Content
Paths=..\WGame\__Trashcan
LocalizationPaths=..\WGame\Localization
SavePath=..\WGame\Save
Extensions=umap
SeekFreePCPaths=..\WGame\CookedPC
SeekFreePCExtensions=xxx

[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1

[WinDrv.WindowsClient]
AudioDeviceClass=RXAudio2.RXAudio2Device
;AudioDeviceClass=ALAudio.ALAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1

[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0

[Engine.AudioDevice]
bUseActorEyesForListenerLocation=false
StereoDownmixMultiplier=3.1622776601683795
UpmixCenterScalar=1.4125375446227544
DownmixSideLeftScalar=0.7079457843841379
DownmixSideRightScalar=0.7079457843841379
DownmixFrontCenterScalar=1.0
GlobalLFEMultiplier=1.0
SoundGroups=(GroupName=Master,Properties=(Volume=0.316227),ChildGroupNames=(GameWorld,MusicWorld,AtEar))
SoundGroups=(GroupName=GameWorld,Properties=(Volume=1.000000),ChildGroupNames=(SFX,VO))
SoundGroups=(GroupName=SFX,Properties=(Volume=0.600000),ChildGroupNames=(Ambient,Character,Exclusion,FeralSense,Heartbeat))
SoundGroups=(GroupName=Ambient,Properties=(Volume=1.000000))
SoundGroups=(GroupName=Character,Properties=(Volume=1.000000))
SoundGroups=(GroupName=Exclusion,Properties=(Volume=1.000000))
SoundGroups=(GroupName=FeralSense,Properties=(Volume=1.000000,bNoReverb=TRUE))
SoundGroups=(GroupName=Heartbeat,Properties=(Volume=1.000000,bNoReverb=TRUE))
SoundGroups=(GroupName=VO,Properties=(Volume=1.000000),ChildGroupNames=(GameVO,PriorityVO,IdleVO))
SoundGroups=(GroupName=GameVO,Properties=(Volume=1.000000),ChildGroupNames=(EarpieceVO,WorklogVO,PAVO,RadioChatterVO))
SoundGroups=(GroupName=EarpieceVO,Properties=(Volume=1.000000,bNoReverb=TRUE))
SoundGroups=(GroupName=WorklogVO,Properties=(Volume=1.000000))
SoundGroups=(GroupName=PAVO,Properties=(Volume=1.000000))
SoundGroups=(GroupName=RadioChatterVO,Properties=(Volume=1.000000,bNoReverb=TRUE))
SoundGroups=(GroupName=PriorityVO,Properties=(Volume=1.000000),ChildGroupNames=(PriorityEarpieceVO,PriorityEffectsVO))
SoundGroups=(GroupName=PriorityEarpieceVO,Properties=(Volume=1.000000,bNoReverb=TRUE))
SoundGroups=(GroupName=PriorityEffectsVO,Properties=(Volume=1.000000))
SoundGroups=(GroupName=IdleVO,Properties=(Volume=1.000000))
SoundGroups=(GroupName=MusicWorld,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE),ChildGroupNames=(Music))
SoundGroups=(GroupName=Music,Properties=(Volume=1.000,bNoReverb=TRUE,bIsMusic=TRUE),ChildGroupNames=(GameMusic,StingerMusic))
SoundGroups=(GroupName=GameMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE))
SoundGroups=(GroupName=StingerMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE))
SoundGroups=(GroupName=AtEar,Properties=(Volume=1.000000,bNoReverb=TRUE))
SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1.0,bNoReverb=TRUE))
SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1.0,bNoReverb=TRUE))
SoundGroups=(GroupName=UI,Properties=(Volume=0.750000,bNoReverb=TRUE,bIsUISound=1))
SoundGroups=(GroupName=UIVO,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsUISound=1))
SoundGroups=(GroupName=UIMusic,Properties=(Volume=1.000000,bNoReverb=TRUE,bIsMusic=TRUE,bIsUISound=1))

[RXAudio2.RXAudio2Device]
MaxChannels=64
UseEffectsProcessing=True
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=5
DeviceName=Generic Software
;MaxChannels=64
;UseEffectsProcessing=True
;TimeBetweenHWUpdates=15
;MinOggVorbisDurationGame=20
;MinOggVorbisDurationEditor=4
;DeviceName=Generic Software

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection

[IpServer.UdpServerQuery]
GameName=ut

[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777

[TextureStreaming]
PoolSize=120
HysteresisLimit=30
DropMipLevelsLimit=20
StopIncreasingLimit=15
StopStreamingLimit=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE

[StreamByURL]
PostLoadPause=6.0

[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=False
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=75.000000
GodMode=True
AutoSaveDir=..\WGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=Kynapse
EditPackages=KynapseEditor
EditPackages=RavenShared
EditPackages=RavenSharedEditor
EditPackages=Fightstyles
EditPackages=FightstylesEditor
EditPackages=RavenSharedAI
EditPackages=RavenSharedAIEditor
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemOffline
EditPackages=WEditor
EditPackages=WGame
EditPackages=WGameContent
EditPackages=GFxUIEditor
EditPackagesOutPath=..\WGame\Script
FRScriptOutputPath=..\WGame\ScriptFinalRelease
InEditorGameURLOptions=?-novsync

[Engine.LocalPlayer]
mNearClip=10

[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders

[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
;;PlayerDataStoreclassNames=Engine.UIDataStore_PlayerSettings" ; unused
GlobalDataStoreClasses=RavenShared.RUIDataStore_StringAliasMap
PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
GlobalDataStoreClasses=WGame.WUIDataStore_Checkpoints
GlobalDataStoreClasses=WGame.WUIDataStore_Credits
GlobalDataStoreClasses=Engine.UIDataStore_MenuItems
GlobalDataStoreClasses=WGame.WUIDataStore_Objectives
GlobalDataStoreClasses=WGame.WUIDataStore_FightMove
GlobalDataStoreClasses=WGame.WUIDataStore_Enemies
GlobalDataStoreClasses=WGame.WUIDataStore_Movie

[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo

[DevOptions.Shaders]
AutoReloadChangedShaders=True

[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false

[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000

[RemoteControl]
SuppressRemoteControlAtStartup=False

[LogFiles]
PurgeLogsDays=2

[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1

[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false

[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0

[OnlineSubsystemOffline.OnlineSubsystemOffline]
ProfileDataDirectory=../WGame/SaveData
ProfileDataExtension=.wgameprofile
bHasGameSpyAccount=false
EncryptedProductKey=NotForShip
ProductID=11097
NamespaceID=40
PartnerID=33
GameID=1727
StatsVersion=7
NickStatsKeyId=1
PlaceStatsKeyId=2
LocationUrlsForInvites=ut3pc
LocationUrl=ut3pc
bShouldUseMcp=true

[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001

[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100

[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100

[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture

[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot

[ConfigCoalesceFilter]
FilterOut=WEngine.ini
FilterOut=WEditor.ini
FilterOut=WInput.ini
FilterOut=WGame.ini
FilterOut=WUI.ini
FilterOut=WCompat.ini
FilterOut=WEditorKeyBindings.ini
FilterOut=WEditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int

[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn

[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=10.1.10.83
ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=False
Bloom=True
UseHighQualityBloom=True
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=800
ResY=600
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
UserSelectedResolution=True

[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0

[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100

[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")

[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5

[Configuration]
BasedOn=..\WGame\Config\DefaultEngine.ini

[WEditor.WEdEngine]
mPeekProperties=(PropertyName="CombatEvent",Entries=((MemberName="mEventTag",ShowMemberName=false),(MemberName="mCriticalFireType",ShowMemberName=true),(MemberName="mComment",ShowMemberName=false)))
mPeekProperties=(PropertyName="CombatNodeChain",Entries=((MemberName="mChainHandlerClass",ShowMemberName=false),(MemberName="mChainAction",ShowMemberName=false),(MemberName="mChainType",ShowMemberName=false),(MemberName="mChain",ShowMemberName=false),(MemberName="mComment",ShowMemberName=false)))
mPeekProperties=(PropertyName="SWFootStep",Entries=((MemberName="mFootStepType",ShowMemberName=true),(MemberName="mFootType",ShowMemberName=true),(MemberName="mFootState",ShowMemberName=true)))

[SystemSettingsEditor]
ResX=1280
ResY=720

[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=WGame.WGameProfileSettings

[Windows.StandardUser]
MyDocumentsSubDirName=Wolverine

[RAutoTest.ControllerEvent]
ControllerEvent=SetupPlayerForAutotest

[RAutoTest.MapName.ClassName]

[RAutoTest.ClassName.DataCollected]
ClassName=RCheckpoint
DataCollected=memory
DataCollected=log
DataCollected=fps

[FullScreenMovie]
StartupMovies=Copyright
StartupMovies=ravenlogo
StartupMovies=ATVI_logo
StartupMovies=MARVEL_INTRO
StartupMovies=FOX_LOGO
StartupMovies=UE3_logo
StartupMovies=blank
SkippableMovies=ravenlogo
SkippableMovies=ATVI_logo
SkippableMovies=UE3_logo
SkippableMovies=MARVEL_INTRO
SkippableMovies=FOX_LOGO
SkippableMovies=attract_mode
WhiteBlankedMovies=sent2_2000
WhiteBlankedMovies=JNGL1_3000
bShouldStopMovieAtEndOfLoadMap=FALSE

[Kynapse_bigPathObject]
PoolCount=200
MaxLinkedEdges=32

[Kynapse_RoutePathObject]
MaxLinkedEdges=32

[Kynapse_UnrealControlPathObject]
MaxLinkedEdges=32

[Kynapse_SimplePathObject]
MaxLinkedEdges=32

[Kynapse_CoverPathObject]
MaxLinkedEdges=32

[RAutoTest.RCheckpoint.Data]
mMapName=P=lv_p L=lv_kismet_01 C=RCheckpoint_2
mMapName=P=lv_p L=lv_kismet_02 C=RCheckpoint_1
mMapName=P=lv_p L=lv_kismet_04a C=RCheckpoint_0
mMapName=P=lv_p L=lv_kismet_04 C=RCheckpoint_1
mMapName=P=lv_p L=lv_kismet_03 C=RCheckpoint_2
mMapName=P=lv_p L=lv_kismet_05 C=RCheckpoint_0
mMapName=P=lv_p L=lv_kismet_06 C=RCheckpoint_1
mMapName=P=lv_p L=lv_kismet_07 C=RCheckpoint_0
mMapName=P=lv_p L=lv_kismet_07b_upper C=RCheckpoint_0
mMapName=P=lv_p L=lv_kismet_08 C=RCheckpoint_0
mMapName=P=lv_p L=lv_checkpoints C=RCheckpoint_8

[GFxUI]
FontLib=UI_Menus.FontLib.gfxfontlib
Fonts=WFontButton=ParalucentMedium,Normal
Fonts=WFontHelp=FaricyMedium,Normal
Fonts=WFontTitle=CCElephantmenAged,Normal
MoviePath=GFxIME.IME
Translation=1

[WGame.WGameSystem]
mReservedTalentValues=(mName="VICTIM_PERCENT_10",mValue=0.10,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_20",mValue=0.20,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_25",mValue=0.25,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_30",mValue=0.30,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_50",mValue=0.50,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_75",mValue=0.75,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_90",mValue=0.90,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="VICTIM_PERCENT_100",mValue=1.00,mFunction="VictimHealthPct")
mReservedTalentValues=(mName="TestValue",mValue=100)

[VoIP]
VolumeThreshold=0.1
bHasVoiceEnabled=false

[IniVersion]
0=1234374972.000000
1=1224802580.000000
2=1235522326.000000
3=1225740720.000000

10.07.2013 17:15
Duality
6
odpowiedz
Duality
79
Konsul

Nie zapomnij zrobić kopii pliku, a po zmianie zaznacz atrybut - "Tylko do odczytu".

bSmoothFrameRate=FALSE

DynamicDecals=False
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=False
UseHighQualityBloom=False
Distortion=False
LensFlares=False
FogVolumes=False
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
bAllowBetterModulatedShadows=False
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

Edit
Możesz dać nawet MaxLODSize=1024

10.07.2013 18:01
7
odpowiedz
FANP2
3
Legionista
Image

Gra bardzo przyśpieszyła, ale teraz zrobiło się ciemno xD -->>
Nie znam się zbytnio, ale wydaje mi się że widoczność jest za bardzo zmniejszona, o ile się nie mylę to chodzi o ten kod (nie wiem, jak to się prawidłowo nazywa) ?

TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0)

10.07.2013 18:12
Duality
8
odpowiedz
Duality
79
Konsul

Włączaj po kolei te opcje:

LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True

DetailMode=1
ShadowFilterQualityBias=0

Edit
Możesz też przywrócić kopię i wyłączać po 3-4 opcje. Zobaczysz, która psuje obraz, ale mi to wygląda na coś ze światłem.

10.07.2013 18:56
9
odpowiedz
FANP2
3
Legionista
Image

Wszystko cacy, błąd naprawiony, gra chodzi szybko, a mam ustawioną rozdzielczość 1024x768 przy włączonej przeglądarce i paru okienkach... WIELKIE DZIĘKI, MASZ U MNIE PIWO hehe :D
Nie wiem czy jest taka możliwość, ale niezbyt podoba mi się te oświetlenie na obiektach i chciałbym zmniejszyć (lub całkiem wyłączyć) te oświetlenie, o co mi chodzi zobaczysz na zdjęciu obok. Myślę, że dzięki temu gra zyskała by na płynności

PS. to już jest taka tam pierdółka, jeżeli nie jest to możliwe to nic.

10.07.2013 19:06
Duality
10
odpowiedz
Duality
79
Konsul

Mnie to na Blooma wygląda, masz wyłączone te opcje?

Bloom=False
UseHighQualityBloom=False

10.07.2013 19:15
11
odpowiedz
FANP2
3
Legionista

Niestety tak, czyli najwidoczniej nie da się tego zmienić, no trudno.

10.07.2013 19:24
Duality
12
odpowiedz
Duality
79
Konsul

Trudno, sam UT3 też cierpiał z powodu nadmiernego Blooma. Nawet mod wyszedł, pozbywający się tego qwna. :/

10.07.2013 19:28
13
odpowiedz
FANP2
3
Legionista

Hmmm a wiesz może skąd można go pobrać, i czy działałby w tej grze ?

10.07.2013 19:58
Duality
14
odpowiedz
Duality
79
Konsul

http://forums.beyondunreal.com/showthread.php?t=179712

Nie będzie działał w X-Men Origins: Wolverine.

Edit
@down
Nie ma problemu, cieszę się, że mogłem pomóc. Miłej gry :)

10.07.2013 20:01
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15
odpowiedz
FANP2
3
Legionista

Aha, no dobra zniosę to jakaś hahah xD, i tak mi bardzo pomogłeś dlatego jeszcze raz wielkie dzięki za wszystko ;D

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