PLAY 7/2004 już w kioskach
RIM: Battle Planets NIE JEST strategia czasu rzeczywistego. Panowie, klapa na calej linii. Czy wy chociaz rzucacie okiem na te swoje "cover hity" ?
a to ciekawe... wg gola to rts (link na dole), według googla też (linka nie podaję, każdy może sobie wpisać)...
Obrazki tez na to wskazuja jednoznacznie. Podobne do Battle Isle: The Andosia War na pierwszy rzut oka.
Moim zdaniem ten numer jest spox. Teraz zamiast 3 "kopert" na płyty, jest jedna duża. Fajny pomysł. Oprucz tego jest dobra relacja z E3. Polecam.
Czyzby ?
Niechce mi sie tego tlumaczyc. Dla zainteresowanych i "czajacych baze" (pierwszy link googla po wpisaniu RIM Battle Planets review):
Turn based combat strategy games usually come in three flavours; on PC they're usually themed around historical battles and on consoles they're either medieval fantasy or feature 30-foot robots. Rim is different as it is set far in the distant future, on the outer rim of the universe, and although being on the PC, it has strong console gameplay sensibilities.
The game system works in three phases. In the movement phase you can move each of your various units within their respective fields of movement, sectioned off into grids. In the attack phase you can fire, within each unit's range of fire, also represented as a square grid around the units. In this phase you can also use the special function of your units, which for the race you start as in single player is a force field, but in multiplayer you can you can play as other races, which have weapon deflecting shields, cannibalistic regeneration and long-range reflective lasers. This style of movement and attack is reminiscent of console strategy games such as Front Mission and Vandal Hearts, but the third phase makes it different.
The third phase is the entertainment phase, in which the battles planned in the attack phase take place, in real-time, along with the special functions and story events. This means that units may attack simultaneously, allied forces doing collateral damage, or opposing units destroying each other at the same time. This adds an extra level to the strategy. The game environment is also set in full 3D with range of fire and movement determined by the terrain and a fog of war determined by the atmospheres on the different planets encountered.
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RTS zupelnie jak Red Alert, khe khe.. Wychodzac z podobnego zalozenia to Combat Mission jest RTS'em !
nie ma sie co przejmowac, niedawno dowiedzialem sie ze commandos to krzyzowka RTS'a z Sim'em... niedlugo wszystko bedzie wszystkim, a zamiast samemu pomyslec beda txty: na xxx jest wyraznie napisane ze smicity to RPG
Morgul owszem nie ma, ale bawi mnie krotkowzrocznosc uzytkownikow GOL'a ktorzy slepo podazaja za tym co poda im PLAY i ew GOL. Leniwe uparciuchy :)
ej mozecie mi powiedziec czy jest mozliwosc zamowienia archiwalnego numere ?
dzieki stranger
fajnie że dali rally trophy. Spox numer, fajny był 8bitcik